Quote Originally Posted by mr_malee
Jerry, if I treat the collision as ball-ball and the pinball is travelling faster than the flipper, would that mean the flipper would bounce back from the collision?
I think you can prevent that by applying an appropriately large mass value to the "flipper ball."

It is rare in the real-world to have the flipper go down due to ball speed, except when the coils which drive the flippers are getting bad, in which case you can finesse a game for hours on end with a single token (ahhh memories of a wasted youth ). The torque applied by the coils to the flipper can be computed as a component of the mass you apply to the "flipper ball."