A Flash Developer Resource Site

Page 1 of 2 12 LastLast
Results 1 to 20 of 21

Thread: [Tests] New game

  1. #1
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711

    [Tests] New game

    Hi, I would appreciate if some of you can give me some feedback about this new game. For now there are very few players, I have a few days to correct some bugs or make minor changes to the gameplay according to your posts. Thx for your help!

    http://www.bonuslevel.org/games/game_5.html

  2. #2
    Senior Member
    Join Date
    Mar 2008
    Posts
    301
    The first level has been loading for about a year now

  3. #3
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    Argg! What is your OS, flash player version, CPU ?
    Sorry I think I will have to suspend the game while I correct this big problem. I will post when the game is updated.
    Last edited by Sietjp; 05-13-2008 at 10:01 AM.

  4. #4
    Senior Member charlie_says's Avatar
    Join Date
    Feb 2003
    Location
    UK
    Posts
    508
    I played the first level, and didn't notice any bugs, scrolling was smooth, liked the music.

    It took me ages to finish it, pretty hard for these old fingers.

  5. #5
    Senior Member
    Join Date
    Mar 2008
    Posts
    301
    I'm using firefox, flash player should be whatever the most recent one is I think. I won't be of much use for giving specs, I'm pretty oblivious.

  6. #6
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    @charlie_says Thx, this give me some fresh air to breath as the first commetn of Wes put me down.

    WesIsGood, what about the OS (windows, vista, mac os ?)
    I can't reproduce this problem on XP/Vista FP v 9.115... Is it systematic for you ? I would aprpeciate if you can post a screen capture of what you see what it blocks.

    I've made a quick update but it should not correct.
    Last edited by Sietjp; 05-13-2008 at 11:23 AM.

  7. #7
    Senior Member
    Join Date
    Mar 2008
    Posts
    301
    Well either you did something or I did something because I just tried again and it loaded this time. I'm using XP, by the way.

  8. #8
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    Great (or bad is it is a non systematic bug).

  9. #9
    Script kiddie VENGEANCE MX's Avatar
    Join Date
    Jun 2004
    Location
    England
    Posts
    2,590
    I try to load level 1. Debug gives me this error message:

    Code:
    Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.LocalConnection was unable to invoke callback blResume. error=TypeError: Error #1009: Cannot access a property or method of a null object reference.
    If I tell the code to continue, it goes to start the level but no stage is loaded in; I just get erratically scrolling clouds.
    http://www.birchlabs.co.uk/
    You know you want to.

  10. #10
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    Thx Vengeance, that would be great if you could make some more test. I've uploaded a version with a debug console.

    Clean the cache of your browser to be sure you get it.
    Then you press D & C keys simultaneously to toggle on/off the debug console.

    After the exception, try to toggle on the console and to copy paste the traces here (hopefully the error will not break the console).

    That would help a lot.
    Btw could you tell which OS, Browser and Flash version you are using ?

  11. #11
    Script kiddie VENGEANCE MX's Avatar
    Join Date
    Jun 2004
    Location
    England
    Posts
    2,590
    Code:
     Debug console (press "D" and "C" simultaneously  to hide)
     loadSwf 0
     Starting game...
     swfLoaded 0 
     Registering flash js callbacks.
     Calling isReady from flash.
     isReady returns: [1].
     JS ready.
     Calling flashReady from flash.
     callSwfCallback
     send(BLPlayerConnectionSnd1210705983256) setCursorOverBLGUI (true)
     send(BLPlayerConnectionSnd1210705983256) getMgrVersion
     rcv setPlayerManagerVersion playerManagerAsVersion=[3] playerManagerVersion=[1]
     send(BLPlayerConnectionSnd1210705983256)
     initialize(gameid=[5],extrapath=[../guploads/game5/extra/])
     init()
     callSwfCallbackDelayed
     loadSwf 0
     callSwfCallback
     send(BLPlayerConnectionSnd1210705983256) setCursorOverBLGUI (true)
     send(BLPlayerConnectionSnd1210705983256) blResume
     callSwfCallbackDelayed
     send(BLPlayerConnectionSnd1210705983256) playLvl 1 packet(s)
     rcv playLvlCbk md=[POL] res=[true] data=[]
     Calling JS showLevelMore.
     JavaScript says showLevelMoreCbk: 1 [].
    Doesn't look like there's anything untoward in there.

    Mac OS X 10.5.2
    Flash Player 9,0,115,0 (hmm, looks like that's not the latest one)
    Safari 3.1.1 (must get that new update at some point)
    http://www.birchlabs.co.uk/
    You know you want to.

  12. #12
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    Thx, unfortunately, the traces look like if it is ok.
    I've uploaded a new version that doesn't call blResume. If you have time to test it (don't forget to clean your cache) but I'm afraid this will be very painful to process like this and this should be my last request .

    Feedback from other mac users will be greatly appreciated

  13. #13
    Script kiddie VENGEANCE MX's Avatar
    Join Date
    Jun 2004
    Location
    England
    Posts
    2,590
    No improvement.

    Code:
     Debug console (press "D" and "C" simultaneously  to hide)
     loadSwf 0
     Starting game...
     swfLoaded 0 
     Registering flash js callbacks.
     Calling isReady from flash.
     isReady returns: [1].
     JS ready.
     Calling flashReady from flash.
     callSwfCallback
     send(BLPlayerConnectionSnd1210720153764) setCursorOverBLGUI (true)
     send(BLPlayerConnectionSnd1210720153764) getMgrVersion
     rcv setPlayerManagerVersion playerManagerAsVersion=[3] playerManagerVersion=[1]
     send(BLPlayerConnectionSnd1210720153764)
     initialize(gameid=[5],extrapath=[../guploads/game5/extra/])
     init()
     callSwfCallbackDelayed 
     loadSwf 0
     callSwfCallback
     callSwfCallbackDelayed function Function() {}
     send(BLPlayerConnectionSnd1210720153764) playLvl 1 packet(s)
     rcv playLvlCbk md=[POL] res=[true] data=[]
     Calling JS showLevelMore.
     JavaScript says showLevelMoreCbk: 1 [].
    Could it just be that I don't have the latest Flash Player..?
    http://www.birchlabs.co.uk/
    You know you want to.

  14. #14
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    I have player 9,0,124,0 but I remember it was also working with version 115. But that would be interesting to test with the last version of the player. Also if you have firefox installed, would be curious to know if it behaves the same way there.

    Btw, for your latest test, the exception outputted by the debug player must have changed (there is no more call to the blResume method). Could you copy paste it ?

  15. #15
    formerly hooligan2001 :) .hooligan's Avatar
    Join Date
    Mar 2008
    Posts
    405
    Nice idea, and nice game I just don't think the jumping feels right. I think you want to be able to jump in the same direction you are rolling, when going up a hill. Instead of shooting off in the opposite direction. Other then that, neat little game.

  16. #16
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    Thx hooligan. That was an interesting option, but I thought that would be against physics rules. Nevertheless, it would have been maybe more fun, but a different game and different kind of levels.

  17. #17
    Script kiddie VENGEANCE MX's Avatar
    Join Date
    Jun 2004
    Location
    England
    Posts
    2,590
    Hmm, seems to be fixed now. Maybe I just had to wait for it to load or something?
    Last edited by VENGEANCE MX; 05-14-2008 at 04:05 PM.
    http://www.birchlabs.co.uk/
    You know you want to.

  18. #18
    ....he's amazing!!! lesli_felix's Avatar
    Join Date
    Nov 2000
    Location
    London UK
    Posts
    1,506
    I think its excellent! Amazingly well executed and presented.

    No bugs here (firefox vista, player 9) You may have a dodgy preloader that messes up with certain loading speeds.

    I love the music too, it sounds slightly reminiscient of the Amiga.

    My only criticism is the level design - they could be made larger, more fun and less difficult to begin with... let people play around with the navigation more before throwing too many challenges at them.

  19. #19
    Senior Member Sietjp's Avatar
    Join Date
    Jan 2005
    Location
    Paris, France
    Posts
    711
    @VENGEANCE_MX : Strange. Also, I've changed the level 1 yesterday, its size and thus loading time, is smaller. So maybe there is a synchro problem that doesn't appear when the level is small engouh to load...

    @lesli_felix : Thx . I have started to design easier levels. And I will use your idea and start a serie of "Play around" levels. My next level will be called "Play around"
    The title music is made by chromag, from the Amiga demo scene.
    It is played with an improved version of the 8bitboy mod player by Andre Michelle. I've released the sources of this modified version, there is a thread somewhere in Flashkit .

  20. #20
    Junior Member
    Join Date
    May 2008
    Location
    Lincoln, England
    Posts
    26
    nice game but it is a little laggy
    Maybe adding a good longer preloader onto it, but very nice game in all.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center