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stopAllSounds not working
I've got a main timeline with a movie clip on one frame that plays a sound in it, then jumps to another frame on the main timeline where another movie clip plays. I want my sound to continue playing until the end of the timeline in the second movieclip.
The first movieclip contains the sound, then on the last frame of the movieclip I have this:
_root.main.gotoAndStop ("atRC");
When the movieclip on frame "atRC" plays, I have this on the last frame:
stopAllSounds();
_root.main.gotoAndStop("RCMinistries");
Then back on the main timeline on frame "RCMinistries", I just have:
stop();
For some reason as soon as it gets to the part where it stops on "RCMinistries", it plays my sound again... I don't get it. I can't find any other instances of the sound on that frame. Maybe it's hiding somewhere? If I put stopAllSounds on that frame, it will stop the sounds but it plays a split second of it first and won't stop it from playing completely.
Help please! I've spent hours trying to research what I'm doing wrong...
Katie
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No one has any suggestions? Is there a way to see a list of where in your movie all the instances of one library item are located? I wonder if the sound got put in there somewhere twice by accident...
Should I post anything further that would help?
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could it be that the "first movieClip" that contains the sound is starting to play again? is there a stop() at the end of it or is the main timeline looping so that the play head comes round to the "first movieClip" again and starts it again?
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