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Senior Member
Thanks for the feedback render, glad you liked (you guys too, FK & V_MX).
Here's a screenshot w/o the lines for comparison. I like the added sharpness that the lines callout (especially on flat shaded objects) but on a textured surface they might be a little overkill.

Right now, the only supported content creation tool is the map editor that was featured on&off in this thread. I am wishing I had learned an existing 3D tool, and worked on a good export/import pipe, instead of rolling something from scratch (but writing the editor was a good learning experience too I guess). I probably won't support the editors of any other games, but writing an export tool from one of the existing general purpose 3D editors might be a goal far in the future (something free - blender or that caligari program perhaps). I am comfortable using the homebrew tool but it is an unfortunate barrier for collaboration with other developers.
Exporting enemies is a more tractable idea because you don't have to build all the portal information - they're just a collection of nonintersecting polyhedra. They're also tedious to texture so maybe it would be better to do that in a more professional environment.
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