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Thread: [WIP] Flash quake/descent style renderer.

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  1. #10
    Senior Member rachil0's Avatar
    Join Date
    Jul 2007
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    Columbus, OH.
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    465
    Hehe I seem to remember saying something just like that myself (post #2 on pg 1).

    I just think folks have been saturated with "ZOMG 3D!!" posts over the last year to two years, it's tougher to make an impact on the audience with so many high quality examples already out there. Content is king - and I got nuthin there.

    EDIT: The roller coaster will continue - I don't think flash_gamer meant any harm - he's right, there's _plenty_ left to do. Render I will post some guidelines for making enemies later today. General polygon soup will be hard to digest but if it's already clearly decomposed into polyhedra, like roboman over there, the import is tractable.
    Last edited by rachil0; 08-01-2008 at 09:10 AM.

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