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[CS3] Load swf into another swf & jump to a frame
Hi!
I work with flash 2.0 CS3
When I click a button I want to load/replace the swf with another swf and jump to a certain frame or label in the new swf. Is that possible? and if, can you please help me out with the code?
Thanks a million/Tom
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Developing For Dunkets
If you want one swf to completely replace another then the code is really simple. You'd use loadMovieNum
loadMovieNum("myswf.swf",0);//replace myswf.swf with path to your swf
gotoAndPlay(16);//replace 16 with the frame you want to play to.
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Ok, but it dosen't work! Do you mean that I should paste that code on the action of the button?? It's a button that you click and then you go to the other swf.
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Developing For Dunkets
give the button an instance name, lets say btn1 then on the timeline put
PHP Code:
btn1.onPress = function(){ loadMovieNum("myswf.swf",0);//replace myswf.swf with path to your swf gotoAndPlay(16);//replace 16 with the frame you want to play to. }
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Hi,
I want ask a qusetion if you please
I worked with flipping book component to make my first book I made my book and put buttons, but I need to make Index of table to my book linking to reach to pages directly, I read I need to make my page as swf and I did that, and put buttons to reach the pages, but when I try to press buuton nothing happen, I don't know if I need to identify the swf page (table of index) in my main project and how???
I tried to copy a button from table of index to main page in my project and the button is work, so I think I need to relation between swf (main project and Table of Index)
My book contains 308 pages and my table of index 1 file swf .
Note: the swf file is like a page from my book and the other pages are jpg files.
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Developing For Dunkets
Mr_Brain, sounds like you've got yourself in a pickle. I might suggest going to the freelance forum and posting a job there for someone to complete. It may not even be that big a deal, but to pull apart another persons components or plugins and try to add something new if it is undocumented is a pain. Plus, with 308 files/pages that sounds like a lot of file transfer. Good luck with that.
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Mr mneil thanks for replying me quickly,
just I need:
how can I activate the button from swf to another one, I mean: what the code if I want press button in first swf and the reaction happen in second swf.
note the first swf become part of second swf???
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Developing For Dunkets
it varies depending on how the other swf was loaded and where it is. If loaded by loadClip then you refer to the container mc it was loaded into ie:
holder.myButton.onPress = function(){
if it was loaded by loadMovie the same is true.
If it was loaded by loadMovieNum then you have to target a level ie:
_level3.myButton.onPress - function(){
And, even still it may be more complicated than that if you're buttons are nested inside the loaded swf. And, then your function call is on the root and you have to target the appropriate place to load something new.
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 Originally Posted by mneil
give the button an instance name, lets say btn1 then on the timeline put
PHP Code:
btn1.onPress = function(){
loadMovieNum("myswf.swf",0);//replace myswf.swf with path to your swf
gotoAndPlay(16);//replace 16 with the frame you want to play to.
}
It dosen.t work! It just starts from the begining in the new swf, it dosen't jump to the frame!
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never it will work, flash doesn't jump through allien swf frames! If it did, you could get software to analyse all swf files frame by frame jumping around, also you could make link to any swf file on internet to your link or your button, sounds more like html, so forget html, think what is flash essence. Read on wiki, very good article about RIA (Rich Internet App).
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Developing For Dunkets
If you use loadClip then you can do this just fine. It won't work with loadMovieNum to jump to the frame.
PHP Code:
this.createEmptyMovieClip("holder",this.getNextHighestDepth()); var mcLoader:MovieClipLoader = new MovieClipLoader(); mcLoader.addListener(this); mcLoader.loadClip("mySwf.swf",holder); function onLoadInit(target:MovieClip){ target.gotoAndPlay(16); }
This is much different than the first example I showed you. The reason the first one doesn't work is because gotoAndPlay is firing before the new swf is loaded. Plus, the new swf is replacing the old. This new version uses a listener to wait to call gotoAndPlay and you are setting the new swf on top of the old swf.
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 Originally Posted by mneil
If you use loadClip then you can do this just fine. It won't work with loadMovieNum to jump to the frame.
PHP Code:
this.createEmptyMovieClip("holder",this.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);
mcLoader.loadClip("mySwf.swf",holder);
function onLoadInit(target:MovieClip){
target.gotoAndPlay(16);
}
This is much different than the first example I showed you. The reason the first one doesn't work is because gotoAndPlay is firing before the new swf is loaded. Plus, the new swf is replacing the old. This new version uses a listener to wait to call gotoAndPlay and you are setting the new swf on top of the old swf.
Ok, now its loading "over" the old swf-file...I dont want the old in the background, is it possible?
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Developing For Dunkets
in the swf that is loading, create a new layer on the bottom of the timeline and make a square that has the color of the background to cover up everything in the old file that is underneath.
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Ok, the background worked, but when I place the code in the beginning of the timline as you said it jumps directly to the swf, I want it to happen when I click a button, remember?
 Originally Posted by mneil
in the swf that is loading, create a new layer on the bottom of the timeline and make a square that has the color of the background to cover up everything in the old file that is underneath.
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Developing For Dunkets
I want a million dollars. I've given you code for a button, I've given you code to load the movie and skip to another frame. Put them together.
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errrm...no, you gave me several different things that I thought didn't match. But I solved it on my own. Thanks anyway.
 Originally Posted by mneil
I want a million dollars. I've given you code for a button, I've given you code to load the movie and skip to another frame. Put them together.
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 Originally Posted by tomtom1977
errrm...no, you gave me several different things that I thought didn't match. But I solved it on my own. Thanks anyway.
Hi TomTom,
Can I ask what you did? I tried following the script suggestions above but have not been able to put it together into a fuctioning script. I want to achieve the same goal: user clicks a button, new swf loads going to a specific frame label. Also using CS3/2.0.
Thanks.
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