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create multiple empty movie clips
Ok so basically I have a button that will create a empty movie clip and attach some things into that clip When the button is first clicked. My problem is that when the button is clicked a second time. The clip will reload itself and I need it to duplicate. So if I hit the button 5 times, there would be 5 items on the stage.
Here is what I'm doing.
Code:
hold1.onPress = function(){
trace("your hit me");
_root.createEmptyMovieClip("conHolder",1);
//conHolder.hitArea = conHolder.content;
//_root.attachMovie(conButs,conBut,3)
_root.conHolder.attachMovie("conButs", "conButs", _root.getNextHighestDepth()+1);
_root.conHolder._x = 100;
_root.conHolder._y = 100;
_root.conHolder.startDrag();
//_root.conHolder._x += (_root._xmouse-10-this._x);
//_root.conHolder._y += (_root._ymouse-10-this._y);
_root.conHolder.conButs.hold.loadMovie("icons/couch2Seat.swf",1);
}
Thanks for all and any help.
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Code:
hold1.onPress = function() {
var d = _root.getNextHighestDepth();
var myH = _root.createEmptyMovieClip("conHolder" + d, d);
var myCH = myH.attachMovie("conButs", "conButs", 0);
myCH._x = 100;
myCH._y = 100;
myCH.onPress = startDrag;
myCH.onRelease = stopDrag;
myCH.hold.loadMovie("icons/couch2Seat.swf", 1);
};
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Thanks man.
But how would I set it to start drag right off the bat. right now you have to click the item twice. I would like to know how to set up a swapDepth feature aswell. Sorry If im asking for alot its just those things wer secondary until moments ago.
thanks again.
Last edited by billy nugz; 08-20-2008 at 06:26 PM.
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Code:
hold1.onPress = function() {
var d = _root.getNextHighestDepth();
var myH = _root.createEmptyMovieClip("conHolder" + d, d);
var myCH = myH.attachMovie("conButs", "conButs", 0);
myCH._x = this._x;
myCH._y = this._y;
myCH.startDrag();
myCH.onPress = startDrag;
myCH.onRelease = stopDrag;
myCH.hold.loadMovie("icons/couch2Seat.swf", 1);
};
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still lost on the swapDepth part
this is what Im doing wrong
Code:
hold1.onPress = function() {
var d = _root.getNextHighestDepth();
var myH = _root.createEmptyMovieClip("conHolder" + d, d);
var myCH = myH.attachMovie("conButs", "conButs", 0);
myCH._x += (_root._xmouse-10-this._x);
myCH._y += (_root._ymouse-10-this._y);
myCH.startDrag();
//myCH.onPress = startDrag;
myCH.onPress = function(){
myCH.startDrag();
myCH.swapDepths(d);
}
myCH.onRelease = stopDrag;
myCH.hold.loadMovie("icons/couch2Seat.swf", 1);
};
Any clues?
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Code:
hold1.onPress = function() {
var d = _root.getNextHighestDepth();
var myH = _root.createEmptyMovieClip("conHolder" + d, d);
var myCH = myH.attachMovie("conButs", "conButs", 0);
myCH.startDrag(true);
myCH.onPress = function() {
this.startDrag();
this._parent.swapDepths(_root.getNextHighestDepth());
};
myCH.onRelease = stopDrag;
myCH.hold.loadMovie("icons/couch2Seat.swf", 1);
};
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New problem I now would like to rotate the myCH movie around its centre however I cant seem to get it. Here is what Im trying but its moving around the left corner. Here is what Im doing.
Code:
hold1.hold.loadMovie("icons/couch2Seat.swf",1);
hold1.hold._xscale = 50;
hold1.hold._yscale = 50;
hold1.onPress = function() {
var d = _root.getNextHighestDepth();
var myH = _root.createEmptyMovieClip("conHolder" + d, d);
var myBtn = myH.createEmptyMovieClip("btnHolder" + d+1, d+1);
var myCH = myH.attachMovie("conButs", "conButs", 0);
trace("W "+myCH.hold._width);
trace("H "+myCH.hold._height);
myCH.startDrag(true);
myCH.onPress = function() {
this.startDrag();
this._parent.swapDepths(_root.getNextHighestDepth());
};
myCH.onRelease = function() {
this.stopDrag();
_root.btnHolder._x = myCH._x;
_root.btnHolder._y = myCH._y;
};
myCH.onRollOver = function() {
myBtn.createEmptyMovieClip("theControls", 30);
myBtn.theControls.attachMovie("actButs", "actButs", 30);
myBtn.theControls._x = myCH._x;
myBtn.theControls._y = myCH._y;
myBtn.theControls.actButs.but1.onRollOver = function(){
trace("action1");
}
myBtn.theControls.actButs.but2.onPress = function(){
trace("action2");
//_root.tester._rotation+=10;
myCH._rotation+=10;
}
};
myCH.hold.loadMovie("icons/couch2Seat.swf", 1);
trace("W "+myCH.hold.content._width);
trace("H "+myCH.hold.content._height);
};
function closeAbout():Void
{
_root.btnHolder.removeMovieClip()
}
/*onEnterFrame = function() {
if(!this.hitTest(_root._xmouse , _root._ymouse , false)) {
delayInt = setInterval(delay,3000);
delete onEnterFrame;
}
}
function delay() {
_root.btnHolder.removeMovieClip();
trace("delayed");
clearInterval(delayInt);
}*/
Any further help would be great and thanks again
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Change the copy of 'conButs' in the library, so it's registration is in the center.
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sorry its actually the "hold" move that I want to rotate around its center. But when the swf gets loaded its registration point is the left corner maybe im not making sense should I post a FLA?
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If you can save it in MX2004, as I can't open anything newer...
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Add this at the top
Code:
var myMcl = new MovieClipLoader();
var myListener = new Object();
myListener.onLoadInit = function(mc) {
mc._x -= (mc._width / 2);
mc._y -= (mc._height / 2);
};
myMcl.addListener(myListener);
Change load movie to load clip.
Code:
//hold1.hold.loadMovie("icons/couch2Seat.swf", 1);
myMcl.loadClip("icons/couch2Seat.swf", hold1.hold);
And again change load movie to load clip.
Code:
//myCH.hold.loadMovie("icons/couch2Seat.swf", 1);
myMcl.loadClip("icons/couch2Seat.swf", myCH.hold);
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