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[CS3] Loading frames, application cashes
hi there
i've created an animation in max, and I want to put it into flash... I have about 434 (i think) image files, 24bit bmp's... each 800 x 600
so when i select it in import, and allow flash to load the image sequence, i get the working progress bar, and then just a bit less than a fifth done, it crashes. no particular error, just a crash. because i have visual studio 05 installed, i get the just-in-time debugger.
i know crashes are rare/more a technical problem, but i'm wondering if there's something wrong i'm doing, maybe something wrong with my images, that could be causing this crash?
anyone familiar? or it may just be a problem with my system. im hoping otherwise
Last edited by Zabean; 08-26-2008 at 03:49 PM.
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Senior Member
it could just be choking on the number of files. Have you tried breaking it up into smaller groups and bring them in one at a time?
 moo
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I tried the first 100, and near the end it crashed
so i lowered my interval to 50, and the first 50 worked, but near the end of the second 50, it crashed again.
I don't know if it's crashing on frame totals, or maybe one or some of the files in particular in that area..
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Well, i tried the second 50 alone, and it worked... so I don't know what the problem could be
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Senior Member
not sure...could be one corrupted file thats causing the problem. Is there a reason you need to export this as a bmp series? Could you export it as a movie file and import it into flash with embed rather than stream?
 moo
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well, if you could then enlighten me here a bit, i'm not an expert
the animation will be used as a layout, it will sit in the bg and elements will sit on top of it depending on where it is... so i will need to directly draw ontop of certain frames of it, and know when in the timeline certain frames will be reached, and according to certain events, go to and play at certain frames of the anim.
in flash, if i embed a movie, does it progress in the timeline frame by frame?
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Senior Member
it will progress in the timeline if it is embedded, but it will be a fairly large file and could be slow on some machines (but the same would be true for the bmp series). You could look into creating the video and using flash to stream the video. When you import the video into flash, you have an option to add cuePoints to the video. This way you can fire events when the video reaches the cuePoint. Streaming would run alot smoother, but unfortunately, its a lot more coding to make it consistent as it can be unpredictable depending on connection speed.
 moo
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