Thanx, that all makes sense!
The fact that a new onEnterFrame OVERRIDES the other one was good news!
So, if you wanna have different parts of your game, info screens, menus etc, is this how you do it?:
frame 1:
Code:
stop();
trace("here")
gothere_btn.onPress = function () {
	gotoAndStop (2);
}
onEnterFrame = function () {
	//here-stuff
}
and in frame 2:
Code:
trace("there!");
goback_btn.onPress = function () {
	gotoAndStop (1);
}
onEnterFrame = function () {
	//there-stuff
}