Thanx, that all makes sense!
The fact that a new onEnterFrame OVERRIDES the other one was good news!
So, if you wanna have different parts of your game, info screens, menus etc, is this how you do it?:
frame 1:
and in frame 2:Code:stop(); trace("here") gothere_btn.onPress = function () { gotoAndStop (2); } onEnterFrame = function () { //here-stuff }
Code:trace("there!"); goback_btn.onPress = function () { gotoAndStop (1); } onEnterFrame = function () { //there-stuff }




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