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Total Universe Mod
"magic wanding" with the bitmap class
I've got some .jpgs that are just white with some black line shapes that I'm bringing in via a Loader() object.
Is there a way using threshold() or something that I can alpha out the outer white (negative space) pixels without touching the white pixels enclosed in the line work?
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Try this:
bmd.floodFill(0,0, 0x00000000);
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Total Universe Mod
Thanks. That's the right track but fudging with the tolerance is going to take too many operations. I think I'll just bring these in as .pngs
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