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Thread: [INSPIRATION] - Nice little game

  1. #1
    formerly hooligan2001 :) .hooligan's Avatar
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    [INSPIRATION] - Nice little game

    Just saw this video and thought the gameplay was pretty cool. Reminds me of Paper Mario, it has been used really well. Sort of problem solving in a platform game. The mechanic really doesn't start getting used until 1 minute into the video.

    Fez

    Papervision capable of pulling this off

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    14 year old gameplay.

  3. #3
    ....he's amazing!!! lesli_felix's Avatar
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    I think this would work really well in flash. There's no 3d rendering whilst the game is playing.

    Mike - platforms and ladders is older than that.

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    Quote Originally Posted by .hooligan
    ...Papervision capable of pulling this off
    reminds me of why I always avoided it,- its hyped

  5. #5
    Senior Member Sietjp's Avatar
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    Thx for the link. The gameplay has also some common points with the Shift flash game series.

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    Yes, but I played a Japanese game on the original playstation in 1995, that was just like this, only everything happened in real time 3D.

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    ....he's amazing!!! lesli_felix's Avatar
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    I think the whole point is that the gameplay is always 2d, but you can change the perspective to alter the level layout.

  8. #8
    formerly hooligan2001 :) .hooligan's Avatar
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    14 year old gameplay.
    I think pressing buttons to jump has been around longer. Still works in games new games though. I haven't seen this mechanic used this well.

    I think this would work really well in flash. There's no 3d rendering whilst the game is playing.
    Yeah that's what I was thinking I like how you have to rotate the level to progress further and sort of solve each step.

    reminds me of why I always avoided it,- its hyped
    Papervision? I just dropped that as a name most people know, could be done better in another API definitely. Sure your engine could handle it just fine.

    Thx for the link. The gameplay has also some common points with the Shift flash game series.
    Nice i actually haven't played that before, that's a pretty good game.

    Yes, but I played a Japanese game on the original playstation in 1995, that was just like this, only everything happened in real time 3D.
    I'm pretty sure the rotation and camera panning is real time 3d. I could be wrong though.

  9. #9
    Senior Member rachil0's Avatar
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    Cool link I really like when he starts jumping and rotating the camera while in mid-air. Feels very Matrixy/spoonbendy.

    I think it could be done in flash and still be pretty high performance. It doesn't appear you can move while the camera is moving (right?) so the physics is essentially 2D. I think you could represent the collision/gameplay data with voxels, that are projected into one of 4 views as tile-based maps. For the 3D rendering sequences, I would use with polygons and bsp's.

  10. #10
    formerly hooligan2001 :) .hooligan's Avatar
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    Ahh yeah I get you so you would essentially have 4 arrays for the tiles you would switch between to check for tile collisions.

  11. #11
    M.D. mr_malee's Avatar
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    I also think its very possible. Probably not so with the shadows and extra fancy stuff. But a 3D engine and 2D collision would work.
    lather yourself up with soap - soap arcade

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    Senior Member Sietjp's Avatar
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    I would use an engine similar to this one used in coign of vantage : http://www.bobblebrook.com/games/coign-of-vantage

    Not so difficult to code and very performant.

    OK, so let's go ?

  13. #13
    ism BlinkOk's Avatar
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    i remember posting a thread about this one which is similar to fez which is similar to paper mario
    Graphics Attract, Motion Engages, Gameplay Addicts
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