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Senior Member
I would fully believe you as well 
Honestly, considering the complexity of some of the games I have made / worked on over the years, if you had asked me "how long for a breakout clone?" I would have, as I did, said "pah! I'll get you it in a day, and still have time left over for Return of the King Director's Cut", but I would have been, and was , wrong. It's actually quite a tricky little thing to get really right, I know it seems so simple (it still does to me), but seeing how I am poor at vector math, and tried to cheat my way around not using it, I actually made life very difficult for myself.
Thanks for the nice words though 
Chris
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