Has anyone tried using MXML for their custom game classes? I'm curious as to whether it's a viable option for behaviour decorating? E.g.
Code:<ns:Runable speed="10" > <ns:Shootable firepower="25" weapon="Sausage" > <ns:Hero name="Dr Drillhead The Third" renderer="{ViewFactory}" enterFrame="heartbeat(event)" /> </ns:Shootable> </ns:Runable>




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