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Thread: [disc] flex for game development

  1. #21
    The Cheeze to Your Macaroni ColbyCheeze's Avatar
    Join Date
    Dec 2007
    Location
    Texas
    Posts
    244
    I use Flex (not the framework, just the coding environment) to program all of my games and I will NOT go back. It has way too many benefits over using the Flash IDE. Yes there are a few things you have to deal with but the benefits outweigh the downfalls if you ask me.

    I created a video about this if you want to learn from my mistakes and get started :P
    http://cheezeworld.com/how-to-use-fl...only-projects/

  2. #22
    Junior Member
    Join Date
    Oct 2008
    Posts
    2

    Lightbulb

    You should check out http://www.brighthub.com/internet/we...les/11010.aspxhttp://www.brighthub.com/internet/we...les/11010.aspx. It shows you how to create a game with Flex in fair detail.

  3. #23
    Member
    Join Date
    Jan 2001
    Location
    I see sea
    Posts
    94
    Has anyone tried using MXML for their custom game classes? I'm curious as to whether it's a viable option for behaviour decorating? E.g.

    Code:
    <ns:Runable speed="10" >
      <ns:Shootable firepower="25" weapon="Sausage" >
        <ns:Hero name="Dr Drillhead The Third" renderer="{ViewFactory}" enterFrame="heartbeat(event)" />
      </ns:Shootable>
    </ns:Runable>

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