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Thread: Game Challenge #7: RESULTS!

  1. #1
    Intermediate Game Dev pseudobot's Avatar
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    Game Challenge #7: RESULTS!

    First of, I am very sorry that I do not provide comments in this post. The reason for that is that after writing everything out in the last 3 hours, My internet browser crashed...

    So now I have to write nearly everything again. Here goes...

    =====================
    Congratulations to everyone who entered the 7th Flash Kit game challenge!!
    All the entries where great!!


    (For those who didn't participate, the game challenge was to create a game in 48 hours (2 days) that had the following:
    •Is set in/on a human brain
    •Includes microorganisms in some way
    )

    Comments
    These comments are copy and pastes of Renderhjs's, as I do not have the spirit to do write everything again when my internet browser crashed...
    I have prepared some general comments around the participants, please dont feel offended with some of what I wrote- think of it as a honest and personal comment on the actual game.
    My feeling is that a competition like this deserves more critism booth positive and negative - and for once I wrote more than a usual "I finished yet another game thread" reply here at FK per game.

    All in all I must say that even though perhaps unexpierenced yet well executed pseudobot did a very good job - and like just like squize suggested at first it was a wise choise putting him up for the task. Pseudobot is already THE competition guy in my adressbook - good work mate

    Squize:
    uses big images (title, end game, intro) I am not that sure but from a filesize and display ratio perhaps a bit to big sometimes. The brain image in the background is blurred and compressed to that extend that I would assume it was found on the internet with that resolution or less. The added sound and music is nice it gives it a more complete feeling.
    Gameplay wise pretty simple and propably endless- controls are easy to get into: all in all simple and fun game.

    TOdorus
    No html embedding makes it look cheap, its farily oversized thus in my browser. He seems to have given the tutorial or introduction more credit as most others did but it has to much text - so most will skip it anyway (oh and some of the graphics look like boobs with nipples).
    I tried the game for a while and almost had enough cells produced but then suddenly alot died and in the end I would say it took to long and was to difficult.
    As for the graphics- like I said if you scale the flash movie things dont look that nice because you can easier see the quick doodle quality. There is not much of a color palette and white background is another indicator of a quick created game. All in all I think that some sounds and more balanced colors would as well as a more fast paced gameplay would do good to the game.

    Mentuat
    Very big fonts for my taste- half it would do just fine imo. The background stripes look like a room wallpaper- overal the screen area is mostly empty and I think that it could be reduced because it doesn't use much of the screenspace. The game seems to be fairly simple though I dont get satisfaction of the less impressive shoothing even more as I have to shoot each enemy twice with different weapons. Some more explosions, particles or other instant visual feedback would help here (perhaps some score pointometer or alike).
    When the brain said 0% nothing happend - not sure if intended but that's of course also a way or intepretation of the term "death".

    PhobiK
    Quite a long preload, till the main menu appeared - I assume big and lots of images. The font on the main menu is default (arial?) and boring - a few of these would do way better:
    http://www.dafont.com/theme.php?cat=303
    the colors remind me of alien. All in all I like the colors though I think that the text shouldn't be necessarily as it doesnt blend at all with the rest of the colors - so some tinted pink, red or other color imo would do better.
    The points: textfield has aliasing and most likely is a input textfield - things like that should always be avoided if possible because people like me always instantly recognize such things
    I played it a few times and I noticed that if I dodge in the corner nothing happens- maybe the distribution function should incorporate that more instead of just plain random().
    The music gets annoying but it was nice at first. I didn't succeeded further as the first level but if my impression is right you created more levels (parts of the brain) - and that's a plus imo. as well.
    All in all: nice colors, nice presentation (except the fonts) but very simple game

    Rachil0
    To bad he wasn't able to put it online the propper way- it took me almost 1/2 a minute to download, extract, find the root swf and then play the game. So presentation way minus points here- a online swf embedded in a html would be the best way so no xtra user interaction or installation is required.
    The game is farily impressive for something that has been written from scratch in a pure code enviuronment- I at least have respect for that because it usually requires that someone is rather organized and has a somewhat strict plan in his head.
    I did not saw yet a goal in the game other than surviving - but controls and the overal feels thanks to the the simple but good enough graphics and sounds was nice.
    Some sounds were a bit loud for my taste - but all in all very nice code only game development.

    Renderhjs
    I am going to write about mine as well but only critic points I see myself. All in all the game has not yet a real game - goal- there are some elements that would fit in a complete game but the core mechanics are missing.
    At some point it also feels a bit random because it is not clear why things are the way they are in the game- perhaps some less abstract graphics would make roles and goals more easy to read.
    Like how a enemy should look like, the good one, a wrong hit and many more aspects could have been better designed. Missing sounds make it also look less complete.

    691175002 / number guy (btw. is that you pin number? )
    Nice splash screen- those scripted motions in the background are also a nice addition. In the first level moving zig zag seems to work fairly well without shoothing at all. The 2nd level is already to difficult for me + the levels feels a bit oversized.
    I also dont get much satisfaction of the shooting- it feels lame and under-powered. A single shot with feedback like explosions or alike would be nicer.
    The colors are simple, blue and white which is perfectly ok but just as a suggestion: some fine color gradients could do some nice effects. The environments in the game are very boring (a traced image - with sloppy vector curves)- more details procederal or manually placed would be nice. The enemies on the other hand look detailed and nice - some more impact effects on them would be nice but its ok as its now.
    All in all: nice presentation and interesting idea.
    0
    Captain_404
    I like the scanline effects - the gradient in the brain gives it also this microscopic look. The font at the bottom is not propper embedded (ugly aliased times new roman here) - controls and gameplay are a bit hard to grasp due the lack of visual feedback other than moving.
    Some feedback for selecting, hitting and or getting hurt would be essential to give it a better direction. But if I am not mistaken Captain_404 mentioned that his submission was not really done.
    But what I can say so far is that I like the visual direction he has taken so far.

    =======================
    The results

    Eye Candy/ Best graphics category:
    1: Renderhjs
    2: 691175002
    3: Squize

    Most original game category:
    1: Captain_404
    2: TOdorus
    3: PhobiK

    Most FUN game category:
    1: Mentuat
    2: Squize
    3: Rachil0

    Extra category: Best coding:
    1: Rachil0
    2: Renderhjs
    3: PhobiK


    =====================
    All around goodness...
    And the final category...the overall best...
    All around goodness:
    1: Renderhjs
    2: 691175002
    3: Mentuat


    =====================
    The Winner!
    So the winner has been announced.
    Congratulations, Renderhjs, your game has been voted as the best!
    Thus, you will be awarded with this Peanut-butter jelly Sandwich!:




    Just joking!
    Your real award is this here:

    Congratulations!

    =====================
    Entries
    And here are the links to all the great entries...

    Squize: Game

    TOdorus: Game Source

    Mentuat: Game Source

    PhobiK: Game Source

    Rachil0: Game Source & Game (Flash 9 build)

    Renderhjs: Game Source

    691175002: Game Source

    Captain_404: Game Source

    ====================
    Links of the time gone past...
    Here are the links to the discussion threads of this competition:

    Official discussion thread

    Final Entry thread

    It has started!

    Game challenge #7: Time (poll)

    Game challenge #7: Theme

    ===================
    Additional things
    First of, since Renderhjs won the competition, he has the choice if he wants to hold the next one (next month). If he doesn't, someone else (preferably someone who entered in the competition) can hold it.
    It is up to you Render!

    Second: I must give my thanks to Squize, as I would never be part of this site if he hadn't asked me to run this competition, back when I had 10 posts.

    Third: Thanks for participating!


    Hope that sums it all up for you guys!
    -Amoeba
    Last edited by pseudobot; 10-22-2008 at 01:49 AM.
    Needs an update...

  2. #2
    President PhobiK's Avatar
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    I must say thanks pseudobot! you did a great job running this comp! You deserve half that sandwich too I think this all ended very well, I can't wait for the next comp
    Also congrats render! And everyone else, all the games were great
    This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.

    This is my Blog!... The gaming Process
    Please check out my site: Giddel Creations

  3. #3
    ism BlinkOk's Avatar
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    hey congrats to all who entered. nice compo. awesome work pseudobot dude, well done. finally super awesome congrats to the winners. all well deserved.
    i had fun playin them all
    Graphics Attract, Motion Engages, Gameplay Addicts
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  4. #4
    WohOoooooo zompo's Avatar
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    Hi, nice work on the comp and congrats to the winner. Will you host more of this type of competitions? If so, when will the next one start?


    Try out my game http://alpha.bombwar.com - Alphakey: fkaplha

  5. #5
    Intermediate Game Dev pseudobot's Avatar
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    ^If "I" will host the next competition is related to a lot of things:
    I will only host the next competition if Renderhjs doesn't want too, and most of the community wants me to run the comp.

    But anyway, the next comp will start in a few weeks (it will be up to the guy who will run the next competition)


    And thanks for the compliments for the competition runner (me )
    *happy*
    Needs an update...

  6. #6
    Senior Member rachil0's Avatar
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    I think something else fun would be a little participant badge that people can put in their signature. Maybe just a little 32x32 pixelart of a brain or something that relates to the contest. Maybe one of you talented art guys could whip it up

  7. #7
    Hype over content... Squize's Avatar
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    Well done to everyone who entered, and the eventual winner(s).

    The link to my code is missing from the first post, so if anyone is interested it can be found here:
    http://blog.gamingyourway.com/Defaul...6-8b901e0b123b

    Well done pseudobot, nicely done mate, proof as if it were needed that post count doesn't reflect someones ability in the slightest.

    Part of me is slightly surprised at the outcome, but then ( The bigger ) part of me isn't.

    Squize.

  8. #8
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    I am eating right now my Peanut-butter jelly Sandwich as you can see - tastes good. btw. my prize seems to be broken (invalid attachment !?!)
    http://board.flashkit.com/board/atta...1&d=1224649014
    but I assume its some picture with a 42 in it?

    First of, since Renderhjs won the competition, he has the choice if he wants to hold the next one (next month). If he doesn't, someone else (preferably someone who entered in the competition) can hold it.
    It is up to you Render!
    +
    I will only host the next competition if Renderhjs doesn't want too, and most of the community wants me to run the comp.
    I propably wont have time as I am steering towards acquiring a Bachelor of MM|VR-Design and thus have to prepare all job applications + portfolio within the next months - so that I can leave as soon as possible this continent next Year.
    You are free to do it again - I know that you will do fine. A date ? pick something that fits you (guys) best - like I just wrote I propably wont be able to participate because there are atm. to many tasks comming towards me outside of FK.

    Just a minor suggestion though from me regarding the competition - I think that a general idea brainstorming before the actual competition for everyone can be a big benefit. Like how one can develop a unique idea without falling into clichès (because all of this competition enties lacked on that including mine) - I think that it will be a better base for those who participate there developing the game with fresh inspirations - instead of google results.
    so 1 day ahead with the given theme and a public brainstorming would be something I'd change- that way everyone can rest one day before and think actually of what they could come up idea wise - the real battle then would start within the next 42 hours.

    Quote Originally Posted by Squize
    Part of me is slightly surprised at the outcome, but then ( The bigger ) part of me isn't...
    so am I - its not even a real game
    I had a feeling that the visuals would be unique and 'hoped' the gameplay would be alike but I did not in the end

  9. #9
    Intermediate Game Dev pseudobot's Avatar
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    ^Oops, sorry about the broken attachment.
    Here it is:

    BTW: ANyone here interested in running the competition next month?
    If someone on here would definitely like to run the next competition, you can - else it will be me again.
    Last edited by pseudobot; 01-07-2009 at 07:26 PM.
    Needs an update...

  10. #10
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    I'll probably be up for running the next one.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  11. #11
    Intermediate Game Dev pseudobot's Avatar
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    ^Ok!
    In case anyone else is interested, post here!
    Needs an update...

  12. #12
    Hype over content... Squize's Avatar
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    "so am I - its not even a real game"

    I'm so glad you took my comment in the way it was meant ( It's very difficult to write something like that without sounding bitter ).

    As to the next comp, could I just make a quick suggestion ? Perhaps not hold it in a months time. The combination of the novelty wearing off and the people who have entered this one being a bit shell shocked may mean less people enter next time around.

    Either that or not make it a game. Maybe a useful class ( I dunno, a particle class as a lazy example ). A lot of people would benefit from that, and it wouldn't be an issue that the "best" coders will just do something good so there's no point entering, as everyone has someone to offer and afterwards I'm sure a lot of merging of the entries would go on so there would be a nice definitive open source class for everyone.

    Anyway just some random thoughts.

    Squize.

  13. #13
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    I'll do my best to participate in the next one as well.
    The greatest pleasure in life is doing what people say you cannot do.
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    The height of cleverness is to be able to conceal it.
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  14. #14
    Intermediate Game Dev pseudobot's Avatar
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    Looks like ImprisonedPride is going to hold the next comp!
    Still up for it, IP?
    Needs an update...

  15. #15
    Senior Member charlie_says's Avatar
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    I was going to PM IP, but then thought maybe I should just throw this out there...

    Maybe the next comp could be run a little differently - my problem is that it's really tough giving up a whole weekend for a comp (yeah, I know, boo hoo!) - but I'm pretty sure I'm not alone here.

    So, a suggestion for you to ignore at your leisure.

    Rather than do a full game comp maybe character animation comp - themed - left right jump etc.

    This kind of thing would let people show off some of their skills without having to go full on into creating a whole game. It could also be run over a day (or half day) which could let many more people join in...

    Just an idea...

  16. #16
    Intermediate Game Dev pseudobot's Avatar
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    ^My idea would be more related to have more time for the game, so you don't have to give up all the time. How about, say, double the time? (98 hours)
    Needs an update...

  17. #17
    Flash Incompetent ChaseNYC's Avatar
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    There used to be some pixel art game sprite competitions here that had some awesome results: http://board.flashkit.com/board/showthread.php?t=644507
    mmm signature

  18. #18
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    Quote Originally Posted by charlie_says
    So, a suggestion for you to ignore at your leisure.

    Rather than do a full game comp maybe character animation comp - themed - left right jump etc.

    This kind of thing would let people show off some of their skills without having to go full on into creating a whole game. It could also be run over a day (or half day) which could let many more people join in...

    Just an idea...
    Another option could be to have regular mini competitions (like at ludedare) and a less frequent whole game type competition. Maybe the mini ones could be "parts" of a game that could be used in the whole game comp.

  19. #19
    Funkalicious TOdorus's Avatar
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    Quote Originally Posted by nick_das
    Another option could be to have regular mini competitions (like at ludedare) and a less frequent whole game type competition. Maybe the mini ones could be "parts" of a game that could be used in the whole game comp.
    That would probably be killer to originality, as everyone would use a lot of the same mechanics/coding/graphics.

    But why are we having this discussion again?

  20. #20
    Custom User Title Incrue's Avatar
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    Quote Originally Posted by ChaseNYC
    There used to be some pixel art game sprite competitions here that had some awesome results: http://board.flashkit.com/board/showthread.php?t=644507
    Yeah those are cool,should make pixel art again next time

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