A Flash Developer Resource Site

Results 1 to 13 of 13

Thread: [show] the clock work ( for your portal)

  1. #1
    Custom User Title Incrue's Avatar
    Join Date
    Feb 2004
    Posts
    973

    [show] the clock work ( for your portal)

    Hi
    I've made this game
    https://www.mochiads.com/games/the-clock-work/
    Its an point and click/adventure game and you can use it in your portal for free.
    Have a good nite.

  2. #2
    Senior Member tonypa's Avatar
    Join Date
    Jul 2001
    Location
    Estonia
    Posts
    8,223
    Not sure why I could not open elevator at first room (I fixed the 2 wheels and they turned yellow and started spinning).

    Maybe you want to hide the yellow rectangle that appears around clickable objects when TAB key is pressed. Its kind of cheat in games where you need to find the clickable things.
    Last edited by tonypa; 12-02-2008 at 09:40 AM.

  3. #3
    Custom User Title Incrue's Avatar
    Join Date
    Feb 2004
    Posts
    973
    That sux, i dont know what is hapenning, the 2 versions i have uploaded to mochiads had the elevator working.
    Will do it again now

  4. #4
    Custom User Title Incrue's Avatar
    Join Date
    Feb 2004
    Posts
    973
    Just in case that someone cares, it seems that there are some incompatibilities between as2 and mochiads's version control

  5. #5
    Flash Incompetent ChaseNYC's Avatar
    Join Date
    Jun 2002
    Location
    new york city
    Posts
    693
    Like the game a lot from what I could play, got stuck with the jack in the box, i moved it infront of the elevator, then i couldnt move it anymore because whenever I'd click it i'd just walk to the elevator...

    I like the graphics a lot, I'm curious how much time was spent making all the graphics for the game!
    mmm signature

  6. #6
    Custom User Title Incrue's Avatar
    Join Date
    Feb 2004
    Posts
    973
    Well, thanks!
    I dont know exactly how much time i've spent on graphics because i was drawing and coding all the time, not making all the art first then start coding
    But i would say...more than one month, because there was things that had really taken a lot of time, like the ball who breaks in the 4th level
    Anyway, about the box you should put on the right wall, rotate 90 degrees, move up and open the box

  7. #7
    Pumpkin Carving 2008 ImprisonedPride's Avatar
    Join Date
    Apr 2006
    Location
    Grand Rapids MI
    Posts
    2,377
    Same thing happened to me that happened to Chase. Dropped jack'o'box in front of elevator and couldn't move it again. Liked the game a lot though. Creative puzzles, too. A bit of an exaggerated intro but I suppose it's necessary. Maybe a volume meter so I don't jump out of my skin next time the game starts.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  8. #8
    Custom User Title Incrue's Avatar
    Join Date
    Feb 2004
    Posts
    973
    Thanks
    About the jack in the box, you should click on the center of the box to close it, and in its top to drag it.You can only drag it if its closed

  9. #9
    Senior Member
    Join Date
    Feb 2003
    Posts
    146
    It's awesome. I had some trouble with the jack in the box as well, but I understood how it worked. I had dropped it over the elevator door and couldn't drag it away from there.

    My only suggestion is a "start over" button that replaces everything in its original spot.

  10. #10
    Custom User Title Incrue's Avatar
    Join Date
    Feb 2004
    Posts
    973
    About the jack in the box, there are two points in the box in wich you can click, to drag you should click in its top, then you should drag it until its little gray stuff touches the little hook in the right wall, i mean, the stuff over the 4 little buttons.After that you are not suposed to drag it anymore, but to control it with the 4 little buttons
    Im still not sure if i understand what is the problem, is that you can drag it to almost outside of the screen?Because many point and click games really have one point of no return, in wich if you make something wrong you cant advance anymore, but in this one theres always suposed to be a way to fix it,like in the mouse of the second level, if you put the wrong food theres a way to throw it away and start over again
    Last edited by Incrue; 12-04-2008 at 05:21 AM.

  11. #11
    Developer dVyper's Avatar
    Join Date
    Oct 2008
    Location
    UK
    Posts
    168
    I haven't played the game yet and already I'm worried about when I encounter the dreaded jack in the box :S

  12. #12
    I have never played the game yet. Because I am not able to understand what to do in this game. Design of the game is good.

  13. #13
    Flash Incompetent ChaseNYC's Avatar
    Join Date
    Jun 2002
    Location
    new york city
    Posts
    693
    well if you put the box over the elevator, when you click the move point of the box it doesn't get moved, the game just interprets it as you want to go to the elevator. I think the issue is that the two buttons overlap and for whatever reason the elevator is taking priority over the box.
    mmm signature

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center