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Thread: [BETA/SHOW] Christmas Cannon

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    Yes we can tomsamson's Avatar
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    Quote Originally Posted by Viza
    OK, thx for the bug report TomSamson.
    np, sorry its not that specific.

    Quote Originally Posted by Viza
    That game of yours looks pretty cool! Weird how a few things are pretty similiar (zooming is kinda the same, shooting ppl out of cannons, heads get stuck in target board, etc.). Out fo curiousity, what is your game made with?
    yeah, the cannon minigame in mine was mostly inspired by the cannon mini game in pilotwings 64. I knew of course that there are similar shoot guy out of cannon to hit bullseye flash games, i thought i´d make mine a bit more varied by adding obstacles like burning rings etc i had in the trucks games, well, then i saw yours so ,hm, that obviously didn´t make it that much more original
    I´ve already got some other things going now besides the cannon mode, so the focus is still some different,but yeah, the cannon minigame teaches me to do more original game modes or not wonder when i see something similar as i have done the next week
    Its coded in C# using unity in case you were asking that.


    Quote Originally Posted by Viza
    Unfortunately it seems like my game has missed its prime chance and overall will/was a substantial loss financially. I've learnt a lot though from this second game, probably more than my first. If someone were to ask me whether I think making a seasonal game is a good idea I would tell them "hell no". Unless you're being contracted for this kind of specific job, you wont be more succesful with a specialised game than if you were to make a normal game (no theme). In fact, most people don't play seasonal games over regular games, and considering now that there are heaps of christmas games out there yours wont have much of an edge over the competition.

    I think if I had released this game at teh start of the month, and found a sponsor, it could've been a big hit for me. Unfortunately, due to many reasons the game's deadline kept getting dragged on (despite me cutting out features as each day after the deadline passed) until it was absolutely too late. I'm really looking forward to a break from this crap so I can live a stress free couple of weeks, but hopefully this next mini-game I've got half made will return my lost money.


    cool, good luck with that
    and yeah, i agree, its problematic with seasonal games and also games which are related to current day news in any way; they have a chance to
    become the big en vogue thing of the day if they launch at the exact right date and through some pimping and luck become the more picked up by the press thing than all other games etc that are related to the same event (see that shoe throwing at bush game) but yeah, you´re right, there are so many games etc on that same news/event that each has a very small chance to get noticed and then news and events of the day are alrady less important to people on the next day.
    well,don´t be sad though, your game is still nice by itself and i´m sure all you learned will be helpful when making your next game
    Like with mine i don´t expect mine to bring much money either, its more a learning experience for getting used to iphone dev and make something fun while getting there
    Last edited by tomsamson; 12-26-2008 at 06:30 AM.

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