A Flash Developer Resource Site

Results 1 to 10 of 10

Thread: [DISC][WiP] Koi

Threaded View

  1. #8
    file not found Captain_404's Avatar
    Join Date
    Apr 2006
    Posts
    457
    @ Render Thanks! I haven't actually played either of those though. I will say that Rez has been on my to-play list for a while though.

    @ jp Yeah, the atmospheric parallels can definitely be made to flOw. I do however think my game's intent is something else entirely.

    From people I've shown the game to in real life, nobody really seems to get the dot. I think it uses a cool concept, but it's just too much for this game.

    @ never_land it's not exactly a game quite yet, just a work in progress.

    @ Pazil Thanks, if I kept the ball in, it could have real physics in the final version, and probably would be something more imaginative and lively than a ball. I do find your idea about the fish moving up to the wall to place the ball interesting though, maybe if there's a building it needs to get to, the fish could walk up and grab it in it's mouth and take it there, so you'll always have to find a good insertion point.

    @ Ray I think the walls are a big part of the experience, they evoke a certain emotion for me that seems to go well with the fish. It's hard to explain in words. I'd be interested to hear a bit more on why you think I should ditch the walls.

    @ allilm Thanks, I'm definitely thinking right now that the ball is too much. I think my main qualm right now with the game is that there isn't much compelling for the fish to do. I know I don't want to let it slip into an "eat these, avoid these" type of game because I think it has potential for more than that.


    To me, and I'd love to hear someone else's thoughts on this, the game seems to convey a real sense of loneliness. It has a very zen-like atmosphere, but the stark white buildings against a black abyss makes me want to swim through the city until I find some life other than me. Maybe this could be the point of the game, but in such a way to where it's not just random wanderings, but an actual search.

    EDIT: slight update, I added some particles to give it some depth and make it feel more like being underwater, also removed the ball and expanded the city a bit.

    http://ian.janasnyder.com/BWproto.htm
    Last edited by Captain_404; 01-20-2009 at 07:11 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center