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@ Render Thanks! I haven't actually played either of those though. I will say that Rez has been on my to-play list for a while though.
@ jp Yeah, the atmospheric parallels can definitely be made to flOw. I do however think my game's intent is something else entirely.
From people I've shown the game to in real life, nobody really seems to get the dot. I think it uses a cool concept, but it's just too much for this game.
@ never_land it's not exactly a game quite yet, just a work in progress.
@ Pazil Thanks, if I kept the ball in, it could have real physics in the final version, and probably would be something more imaginative and lively than a ball. I do find your idea about the fish moving up to the wall to place the ball interesting though, maybe if there's a building it needs to get to, the fish could walk up and grab it in it's mouth and take it there, so you'll always have to find a good insertion point.
@ Ray I think the walls are a big part of the experience, they evoke a certain emotion for me that seems to go well with the fish. It's hard to explain in words. I'd be interested to hear a bit more on why you think I should ditch the walls.
@ allilm Thanks, I'm definitely thinking right now that the ball is too much. I think my main qualm right now with the game is that there isn't much compelling for the fish to do. I know I don't want to let it slip into an "eat these, avoid these" type of game because I think it has potential for more than that.
To me, and I'd love to hear someone else's thoughts on this, the game seems to convey a real sense of loneliness. It has a very zen-like atmosphere, but the stark white buildings against a black abyss makes me want to swim through the city until I find some life other than me. Maybe this could be the point of the game, but in such a way to where it's not just random wanderings, but an actual search.
EDIT: slight update, I added some particles to give it some depth and make it feel more like being underwater, also removed the ball and expanded the city a bit.
http://ian.janasnyder.com/BWproto.htm
Last edited by Captain_404; 01-20-2009 at 07:11 PM.
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