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A$&*%HFG SPRING effect!?! How!!??
Grrrrrr. This is driving me crazy. I've been searching high and low for a tutorial on how to achieve this awesome spring effect on the buttons/clips when you resize the screen.
http://www.refune.com/index_main.html
Does anyone have any idea how to do this?? It's the last bit I need to finish my project!!! Grrr. Thanks
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Ahh, excellent.
So far I've got this:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.Bounce;
// set stage scaling
Stage.scaleMode = "noScale";
Stage.align = "TL";
// tween variables
var tweenX:Tween;
var tweenY:Tween;
// resize event
Stage.addListener(this);
function onResize(){
// stop any tweens if playing
tweenX.stop();
tweenY.stop();
// set up new tweens to move to center of stage
tweenX = new Tween(mcRec, "_x", Bounce.easeOut, mcRec._x, Stage.width/2, 20, false);
tweenY = new Tween(mcRec, "_y", Bounce.easeOut, mcRec._y, Stage.height/2, 20, false);
}
// immediately fit to current size
onResize();
This will successfully get my movieClip to always stay centered in the screen, and bounce there nicely on a resize. But how do I specify the clip to start at, say, the upper left corner - then bounce back to that exact spot on a resize? I've tried various bits of code, but nothing works so far... Tnx.
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*bump*
Can anyone point me in the right direction?
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Maybe you can adapt this to what you are trying to do...
Code:
import mx.transitions.Tween;
import mx.transitions.easing.Bounce;
// set stage scaling
Stage.scaleMode = "noScale";
Stage.align = "TL";
// tween variables
var tweenX:Tween;
var tweenY:Tween;
// resize event
Stage.addListener(this);
function onResize() {
// stop any tweens if playing
tweenX.stop();
tweenY.stop();
// set up new tweens to move to center of stage
tweenX = new Tween(mcRec, "_x", Bounce.easeOut, mcRec._x, Stage.width * mcRec.perX, 20, false);
tweenY = new Tween(mcRec, "_y", Bounce.easeOut, mcRec._y, Stage.height * mcRec.perY, 20, false);
}
// immediately fit to current size
onResize();
mcRec.perX = mcRec._x / Stage.width;
mcRec.perY = mcRec._y / Stage.height;
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Thanks. That's close to what I'm after, but the clips don't go back to their original position. They seem to go to a relative one. The site I posted above has exactly what I'm trying to achieve, but nothing I try seems to work: keeping the clips in exact the same spot. On a screen resize, the buttons should bounce back to their original XY distance from the edge of the screen. Man, this is tough. I've been pouring over threads for some way to do this but no luck.
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Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
stop();
// set stage scaling
Stage.scaleMode = "noScale";
Stage.align = "TL";
// tween variables
var tweenX1, tweenX2;
var tweenY1, tweenY1;
mcBotLeft.pinX = mcBotLeft._x;
mcBotLeft.pinY = Stage.height - mcBotLeft._y;
mcBotRight.pinX = Stage.width - mcBotRight._x;
mcBotRight.pinY = Stage.height - mcBotRight._y;
// resize event
Stage.addListener(this);
function onResize() {
// stop any tweens if playing
tweenX1.stop();
tweenY1.stop();
tweenX2.stop();
tweenY2.stop();
tweenX1 = new Tween(mcBotLeft, "_x", Bounce.easeOut, mcBotLeft._x, mcBotLeft.pinX + 30, 0.5, true);
tweenY1 = new Tween(mcBotLeft, "_y", Bounce.easeOut, mcBotLeft._y, Stage.height - mcBotLeft.pinY - 30, 0.5, true);
tweenX1.onMotionFinished = function() {
tweenX1.continueTo(mcBotLeft.pinX, 0.5);
};
tweenY1.onMotionFinished = function() {
tweenY1.continueTo(Stage.height - mcBotLeft.pinY, 0.5);
};
tweenX2 = new Tween(mcBotRight, "_x", Bounce.easeOut, mcBotRight._x, Stage.width - mcBotRight.pinX - 30, 0.5, true);
tweenY2 = new Tween(mcBotRight, "_y", Bounce.easeOut, mcBotRight._y, Stage.height - mcBotRight.pinY - 30, 0.5, true);
tweenX2.onMotionFinished = function() {
tweenX2.continueTo(Stage.width - mcBotRight.pinX, 0.5);
};
tweenY2.onMotionFinished = function() {
tweenY2.continueTo(Stage.height - mcBotRight.pinY, 0.5);
};
}
// immediately fit to current size
onResize();
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