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Funkalicious
 Originally Posted by Discipol
I know that a bitmapdata contains more information than just the pixel matrix color but ram memory isn't really a problem for computers anymore...its cheap and affordable now 
There are some buts there though. XP can only use up to 1gb of ram, so using a lot of it for just a browsergame can hog the system. Another thing is, that people won't trust it, if they see their memory usage skyrocket. This all doesn't really matter if you're just making the game for the sake of the game, but if you're making this game to be played by a lot of people, you might take that into consideration.
I'm also interested what proportion of memory usage by spritesheets you'll find and what the actual limit for bitmapdata of fp10 is.
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