i am not sure if this is correct but...

event.target.startDrag(); is a reference to the original displayobject which dispatched the event. this means that when you invoke the startDrag() method it will only drag the displayobject that called the event handler.

i would attempt to add all of the objects you wish to drag to a single container and call startDrag on that container.

Code:
var containerMC:MovieClip
var mc1:MovieClip
var mc2:MovieClip

containerMC.addChild(mc1)
containerMC.addChild(mc2)

containerMC.addEventListener(e:mousevent){
  containerMC.startDrag();
}
or if you already have all your movieclips in a container and you want to drag that entire container you can use this.startDrag();