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Thread: [post mortem] virus - a drawing API game

  1. #21
    Junior Member
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    Great Visual Style

    Definitely has a great visual style, and kudos for making them all in the drawing API (I agree, it must really be a pain in the a** to do that, haha - but it's definitely worth it).

    The whole game seems a little too "by the book" though. It feels like I'm playing some generic arcade shooter - the visuals are really the only thing that stand out to me. I would try to implement some defining feature that sets your game apart (other than the visuals).

  2. #22
    383,890,620 polygons nGFX's Avatar
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    Quote Originally Posted by greystone227
    Definitely has a great visual style, and kudos for making them all in the drawing API (I agree, it must really be a pain in the a** to do that, haha - but it's definitely worth it).
    gee, thanks.

    Quote Originally Posted by greystone227
    It feels like I'm playing some generic arcade shooter - the visuals are really the only thing that stand out to me.
    I must admit it is just that, a very basic shooter, I also have to admit that I just built it around a visual idea. Though, that is more than you can expect from your general flash game.

    Some of the missings things (or defining features) have been dropped in order to meet the comps deadline. The project outline contained some 15 more things I wanted to add, but couldn't in time.
    I think I would have added them already, but since then I've been slaving from one project to the next, leaving nearly next to no time for this.

    cheers, nGFX

  3. #23
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    I think I just found a bug? The game keeps resetting when those "super mines" have been on screen for a few seconds, or right when I kill the mine deployer... it goes back to the add before the main screen...
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  4. #24
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    It says "file not found".
    That's it, I'm fed up with having my barely-legal signatures criticized.

  5. #25
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Probably because the thread is 2 years old...
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  6. #26
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    Bah, I always forget to check dates after using search D:
    That's it, I'm fed up with having my barely-legal signatures criticized.

  7. #27
    Hype over content... Squize's Avatar
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    The game should still be on there, that's odd.

    We'll upload it somewhere and link back to it here.

    Squize.

  8. #28
    383,890,620 polygons nGFX's Avatar
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    There we are:

    http://www.gywgames.com/virus/

    freshly uploaded ...

    nGFX

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