I managed to get it to work like this.
PHP Code:package {
import flash.display.*;
import flash.geom.Point;
public class Main extends Sprite {
private var grass:Grass;
private var trans:Trans;
public function Main() {
grass = new Grass(0,0);
trans = new Trans(0,0);
var emptyBitmap:BitmapData = new BitmapData(200,200);
emptyBitmap.copyChannel(grass, grass.rect, new Point(0,0), 1, 1);
emptyBitmap.copyChannel(grass, grass.rect, new Point(0,0), 2, 2);
emptyBitmap.copyChannel(grass, grass.rect, new Point(0,0), 4, 4);
emptyBitmap.copyChannel(trans, trans.rect, new Point(0,0), BitmapDataChannel.ALPHA, BitmapDataChannel.ALPHA);
var finalBitmap = new Bitmap(emptyBitmap);
addChild(finalBitmap);
}
}
}





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