I managed to get it to work like this.

PHP Code:
package {
    
    
import flash.display.*;
    
import flash.geom.Point;
    
    public class 
Main extends Sprite {
        
        private var 
grass:Grass;
        private var 
trans:Trans;
        
        public function 
Main() {
            
            
grass = new Grass(0,0);
            
trans = new Trans(0,0);
            
            var 
emptyBitmap:BitmapData = new BitmapData(200,200);
            
            
emptyBitmap.copyChannel(grassgrass.rect, new Point(0,0), 11);
            
emptyBitmap.copyChannel(grassgrass.rect, new Point(0,0), 22);
            
emptyBitmap.copyChannel(grassgrass.rect, new Point(0,0), 44);
            
            
emptyBitmap.copyChannel(transtrans.rect, new Point(0,0), BitmapDataChannel.ALPHABitmapDataChannel.ALPHA);

            var 
finalBitmap = new Bitmap(emptyBitmap);
            
            
addChild(finalBitmap);
        }
        
    }