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Liquid flash layout problem
HI
I am having trouble with my liquid flash layout.
I have a movie with 2 scenes, a loading scene and a main scene. THe main scene has buttons that go to different frame numbers within the scene.
The liquid layout is working fine at first, I can click on different buttons that go to different frame numbers and it will keep the liquid layout. However when i click on the button that goes to frame 1, for some reason the liquid layout script doesn't work and objects go back to their original position.
Here is the code i have...it's on frame 1 of the main scene.
Stage.align = "TL";
Stage.scaleMode = "noScale";
sizeListener = new Object();
sizeListener.onResize = function() {
top._width = Stage.width
pic_desc_bg._width = Stage.width
bottom._width = Stage.width
bottom._y = Stage.height - 150
tn_area._x = Stage.width / 2 - 475
tn_area._y = Stage.height - 150
tn_group._x = Stage.width / 2 - 475
tn_group._y = Stage.height - 150
blackfades._y = Stage.height - 150
blackfades._x = Stage.width / 2 - 475
pic_area._y = Stage.height / 2
preloader._y = Stage.height / 2
preloader._x = Stage.width / 2
preloader_bg._y = Stage.height / 2
preloader_bg._x = Stage.width / 2
loading._y = Stage.height / 2
loading._x = Stage.width / 2
contact_form._y = Stage.height / 2
contact_form._x = Stage.width / 2
about_text._y = Stage.height / 2
about_text._x = Stage.width / 2
};
Stage.addListener(sizeListener);
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help
Can anyone recommend anything for this problem?
Do i need to add some kind of global listener?
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