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 Originally Posted by Bianary
I'm not quite sure what your point is, really -- that Purify has relatively low chances of coming up, and if it does come up against a non-poison deck is still useless. So you have random chance whether you'll get the card you need to oppose poison or be useless?
hmm .. well against poison I only need 1 or 2 Purify, with 1 I have 50% chances of getting (or already got) the card on the 7th turn - half deck - which is all that I will need against a deck that is poison specific
ya .. of course .. if almost no one is using poison it come useless .. but that imo is the proper idea of an ambient dependent card..
 Originally Posted by Bianary
Giving it 5 health on use would hardly make it a no-brainer to include in every deck (Healing is rather unnecessary in most situations) but would at least make it not a complete waste of a card against a majority of decks.
here is the power of Purify:
cost: 1 "mana"
playable quantities needed: 1 or 2 cards
effect: defeat all poison based decks
and you need more 5 life on that?
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