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Thread: Elements. Fantasy cards game

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  1. #11
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    May 2009
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    Quote Originally Posted by zanzarino View Post
    Fire - immolation: Sacrifice a creature to get 5 fire quantums + quantum for each non-fire element
    cool!

    Quote Originally Posted by zanzarino View Post
    Light - Miracle: cost 12, completely heal you (back to 100hp) consumes all the light quantums left after the spell
    cool, but seems too powerfull ... how about "consumes all quantums left after the spell" (not only the light..)

    Quote Originally Posted by zanzarino View Post
    Gravity - Titan(weapon): cost 5, damage 7, momentum (this weapon has also something else special, but I'll never tell you)
    cool, wait.. i'm confused.. is a weapon .. why the momentum?.. something to do with the dimensional shield..?

    Quote Originally Posted by zanzarino View Post
    Entropy - Discord(weapon): cost 3, damage 7, special:every successfull attack randomly switches quantum type in the opponent quantum reservoir.
    way too cool ... maybe too powerfull - I'd increase the cost to 4 or even 5?

    Quote Originally Posted by zanzarino View Post
    1 - Go ahead and develop a full pvp/multiplayer version.
    Can it have the AI-PvP option anyway? .. like the in the same lvl 4 .. And adding a lvl 5 button? ... or more simple - have all on lvl 4 pvp .. but it will play AI-pvp mode if there is no one else on the room in ..say 20 sec .. scores: Human-pvp the winner gain the loser lose score; AI-pvp, only the active player lose or win score

    Quote Originally Posted by zanzarino View Post
    2 - Add an "upgrade card" function ...

    3 - Add levels. When a certain score is reached, and paying a certain amount of money, the player will gain levels. ...
    Pure awesomeness!

    Quote Originally Posted by Bianary View Post
    Initially, you could only allow rares to be traded for other rares (Or for straight up cash -- but either way, no trading of cards you can simply purchase from the bazaar) Alternatively, they could just be sold for electrum and when you put it up you put up the minimum price that gets compared to for anyone who has bids up on the item already (If you allow people to say WTB, basically)

    Just let people put up a card and what they want, and if someone likes the trade they fulfill it.
    I totally agree on trading - i think the problem is that with instant trading cards it could be exploited - for example, someone can create many accounts to feed his "real" account with rares... I think a way to avoid those situations is to put the card on auction with a minimum time of one day.. for all to be able to see and auctioning for the card on those 24 hours with bids...


    Quote Originally Posted by Levethix View Post
    8. I think it would be nice to somehow win rare cards - either by getting a certain ranking, getting a certain score, or by charging a very high price (at least over 10,000 electrons, perhaps a minimum number of buys).
    I like very much this idea

    Quote Originally Posted by DarkGate View Post
    I prefer my all aether deck still because I win against most decks(except samura who's dark/time combo really starves all my expensive cards, but I'm not sure how it does against other decks with cheaper cards)...
    indeed .. i've been able to uber pwn with that combo geting strikes of 10-20 wins .. even the fast decks .. I was unsure how the AI-pvp was handling well or not with the strategy...

    I think he is going too well because players are yet re-balancing theyre decks tho..

    (btw - the deck was thinking on 2 things - for the pillars the dark devourors, for the dropped creatures by Novas the time reversals .. but it worked better than I thought since Nova got nerfed ... weaknesses - if the other deck relies heavier on pillars (like.. if is constructed to put 7 pillars on the first turn - like the most of the simplest Dragon+Firebolts fire decks) - or if it relies on free mana like fireflies+rustler .. but somewhat my time reversals had been most of the times there when needed... Also - if enemy dark devourers are drooped before mines i'm dead xS lol )

    Quote Originally Posted by warrenpeace View Post
    I also think that the level system will be good as long as you only fight within your own lvl. I think that you should have some type of ladder as you do with the VS the comp. I also think that you should still offer to fight against the comp that way people can try thier decks out before they go in and get slaughtered...
    imho, if ladders has to be installed, the best way to do it is evaluating the deck electrum total cost of each player for each fight... there is no meaning that 2 different players with the same deck (or the same total cost..) got hyper-different score gains ...
    Last edited by -Samura-; 06-17-2009 at 04:34 AM.

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