alright...not ideal, but this works.
I broke my timeline up within my movieclip so the instances are on different layers (instead of being on the same layer throughout), and then, made a function from the script that assigns the button actions and called it every time you click the button...
it's a work-around, but it works...
Code:function assButts() { for (i=1; i<=3; i++) { boxOver = boxes_mc["box"+i+"_mc"]; boxOver.onRollOver = function() { this._alpha = 30; }; boxOver.onRollOut = function() { this._alpha = 100; }; } } assButts(); btn1_mc.onPress = function() { this._parent.boxes_mc.gotoAndStop(1); assButts(); }; btn2_mc.onPress = function() { this._parent.boxes_mc.gotoAndStop(2); assButts(); }; stop();




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