Goodmorning all,

I've been playing for a while, and read a lot of the back posts to this forum (0-17 24-33, skipped 18-24 because 33 pages is a lot). and I've got some suggestions i really don't think anybody else has emphasized or made.

1. This game is hard to get going on, this is obviously intentional and not a bad thing. . . but it's loosing you a lot of the casual gaming community. People who want to just have fun, learn a new game, get a lot of out it, but not strive to be #1. or fight there way to the top. These people don't want, and won't grind play as much as your hardcore core fans. But you still want to have these players, and have them playing your game.

So i suggest having an option at the account making screen. 'Casual gamer's account' The casual gamers would play on a separate, or separated database (so they don't compete with the hardcore players since they have an intentionally easier game).
The casual gamer account would feature:
2/3 or full sell value for cards (great for testing out changing strategies exploring the game and what you can do with it)
4 cards chosen from opposing deck to populate slot machine.
able to decline to fight a PVP match without penalty.
[hardcore gamers might also have a casual account to test out new decks before trying them out in the 'full' game]

Casual game accounts would have no, or separate ranking [I prefer separate myself for reasons stated below].
If upgraded cards was implemented causal accounts would have this disabled, (possibly have it be enable able if a full account 'upgrades' the causal account [so full gamers could still practice new decks and setups in the casual environment])
Casual accounts could be dis-activated/deleted if left idle, or after a set (but long, 1 month - 2 months) time period.



Second, To play against your own deck you need to be in the weekly top 50; This is not obtainable to most new players for a modestly long time, and is a great feature which i would propose be made available to everybody.

So i propose a second PVP difficulty level: PVP:PLU Players like U. By looking at your rank the comp decides how much coin playing this would be risking (very low ranked players, 1 or 2 coin, Top 50 players would of course risk the same as level 4, since it's the same group.) If the calculation says more then 5 coin, 2 spins if you win, if more then 10, 3 spins,[play with numbers]. The server would then choose randomly between 51 decks, yours, and the 50 nearest to you (25 ranks above and below.)


Third. In the end, by version 1, i would think it almost necessary to have a multiple deck option. The game as it stands now amounts to everybody trying to find the most overpowered decks, and then you rebalancing the game so those decks aren't overpowered anymore. Then people try and find the new overpowered decks; rinse, lather, repeat. This is great for balancing the game, but by vrs 1, something more will be needed.

So I proposed having the ability to set and make decks out of your cards, name them and choose them at game time based on who/what your going up against. Trying to find the 'one deck to rule them all, one deck to find them, one deck to bring them all, and in the darkness bind them', won't be a valid strategy once you've hammered out all the overpowered decks. Instead building up a set of decks, from the same card base, so that you have a deck to beat any opposing deck. Each deck independently may have strengths and weaknesses, but choosing the right deck for the right opponent requires far more strategy then hoping you won't face the one deck type that walks over you.
To make this work when you choose a match the game shows you 4-5(or 7 pure random?) non pillar cards at random from the opposing deck[same algorithm as spinning]. Based on those 4-5 cards you choose which deck you want to play.

I had others, but I've typed too much already.

Any thoughts??

Best wishes all, and thank you much for the very entertaining game