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Thread: Elements. Fantasy cards game

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  1. #10
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    Join Date
    May 2009
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    65
    Quote Originally Posted by ktchong View Post
    If old players keep playing and earning scores, new players who just join will never be able to reach the top 50 spots. For the top 50 spots, I suggest using a competitive ranking system is better than a cumulative scoring system.
    Zanzarino is already taken that in consideration in the (real)PVP:



    a higher ranked player will win less score playing with a low ranked if win, and lose much more if lose, and vice-versa a low scored player will gain much more score if win a higher player and lose much less if lose

    that way players will not have "cumulative" scores and is competitive - a low ranked player that play well on winning consecutevly high ranked players can build fast his score

    As I said before I completely agree on this kind of (ELO-like) system for the (real)PVP. And as for the levels it can stay as it is.

    Quote Originally Posted by Disaru View Post
    Another request is that score loss/wins do not occur in PVP beta for now, while it's bugged and anyone can lose with just one bug happening. Some top ranked players are just losing a lot score/rank while playing, while some new players are gaining ridiculous amount of score that they didnt really earn, they win by a bug or opponent "timing out" when they really didnt. Until PVP beta is bug-free, I dont think scores should be gained/lost.
    I completely subscribe and agree with that

    Also, I saw most of the bugs you said and
    11. the player stolen a creature to his permanent region staying there (doing nothing)


    @rob77dp: I was concern about the "walks away" thing too .. but I don't know how can it be properly solved - I think the main issue is if the (real)PVP-game is powered by a server or if it is doing a "peer to peer" thing .. but if is passing by a server the issue can be solved: win on disconnect (the player that the server sees is disconnected ask for the remaining player if he wants to wait or a win on disconnect) ; and because in the (real)PVP there is a gain scoring system depending on the player scores will prevent a farming score situation (because the other that lose will lose so much than will gain next time) - but only if the mastery wins don't work on the scores - Now, the problem will stay only about the coins mastery gains - could ppl alternating wins/losses to farm masterys for coinage gains? That is possible and I really don't see other choice than eliminate the Mastery gain for the (real)PVP
    Last edited by -Samura-; 07-16-2009 at 12:39 AM.

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