Quote Originally Posted by onejahoneaim View Post
On the creature Armagio, 1/25 Use 1 Gravity: The damage inflicted to you is redirected to Armagio. --- You can keep spending 1 Gravity to use his ability again, yet it pretty much goes to waste, as the shield icon stays on him. *** Maybe you could have Armagio cost a couple more Gravity, he is pretty powerful.
I agree - he is powerful, but 5 Gravity to cast and waiting a turn to use him seems to balance alright from my point of view. Also, Reverse Time dominates Armagio. Or Freeze him before then next turn when he would be "activated". A couple attacks by a strong creature or some bolts (ice or fire or drain life) also puts a huge dent in Armagio.

Quote Originally Posted by onejahoneaim View Post
There is a problem with the Quantum Pillar / Dissipation Shield Immunity powers, I have played about 10 games, LVL 4 PvP. At least 3-4 of those games were vs decks that this combination. --- Essentially you cant earthquake / steal / deflagration / destroy enough quantum pillars or shields to stop them, then once you run out of cards the game is over. *** Maybe there could be an "Exhaust deck" feature, penalizing the player for drawing their last card in their deck. ( Say you lose 10 of every quantum and 20 HP )
So you are saying that the opponent using a strategy that effectively chokes themselves is too strong? My strategy when I see a Dissipation Shield dropped is full throttle attack to choke them with it, and eventually destroy it. Or Deflagration to destroy it (if they are packing enough Diss Shield and Enchant Artifact to protect their pillars AND shield, odds are good they dont have much else with a good chance of drawing it).

Quote Originally Posted by onejahoneaim View Post
Chaos Seed could use a sister version that is used on your own creature for their benefit. Random event such as getting +1/+1 or +3/0 or 0/+3 (any variation) or immunity or momentum.
Chaos seed already is weighted to give more positive benefits to your own creature when cast on them as opposed to the negative effects it bestows on the opponent's creatures.

Quote Originally Posted by onejahoneaim View Post
Maybe introduce Weapons that are for select elements, as the shields have been designed too.
Every element does have its' own unique weapon - they are all rares. Rares are obtained via the slots that follow each win. If the deck you just beat contains rares, you have chances - albeit slim - to win that rare/unique-weapon.

Quote Originally Posted by onejahoneaim View Post
I notice the Quantum Pillars are pretty powerful. Maybe knock the random generation down to two.
Quantum Pillars, I believe, used to be x2 random quanta per turn. NOBODY used them at that point. Simply put, x1 Quantum Pillar giving essentially 1/6 of each quantum per turn (2 quantum randomly / 12 total possible types) just was not enough.

Quote Originally Posted by onejahoneaim View Post
I know there's the chat below which is cool, but a private chat in the game would be awesome.
A great idea, and one that is already under consideration/development in some capacity. Currently it is disabled in PvP due to it causing problems with the game flow/connections.

I do not recall who mentioned it, but I saw the other day someone had started a Wiki for Elements onto which to post a card list etc... Anyone know where that is? Would solve some of the questions that keep coming up on this forum (which needs to become a "real" forum, instead of a giant chronological list of comments/etc)?


--rob77dp