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What I feel is that Entropy, Water and Earth are particularly weak elements. Here are some suggestions to strengthened the three elements:
Entropy:
- Adrenaline or Berserk (Spell): Targeted one creature, either yours or your opponent's. The creature does 2x damages but loses 1 HP per turn until it dies.
- Anarchy (Spell): Affect all enemy creatures. All enemy creatures become confused. Every turned, each confused creature randomly performs either: (a) an attack on their master, i.e., your opponent; (b) an attack on another of your opponent's creatures, (c) an attack on you; (d) an attack on one of your creatures; or (e) nothing.
- Confuse (Spell): It is like Anarchy, but works on only one creature.
- Chaos Shield (Shield): Every turn it performs the function of a random shield. It either absorbs, blocks, bubbles, dissipates, freezes, halves, reflects or does nothing to attacking creatures. Its effect randomizes every turn.
Water:
- Reservoir (Permanent): Multiplies water production. Each Sapphire Pillar generates an extra water quantum per turn for each Reservoir in play. A stack of Reservoirs can be destroyed by Earthquake like pillars.
- Rust (Spell): Decreases a creature's or weapon's attack strength by one for every 10 water quanta your opponent has; then, it further reduces the creature's or weapon's attack strength by one per turn, i.e., -1/0.
- Nymph or Siren (Creature): Charm or control an enemy creature.
Earth:
- Earthquake (Spell): It should be able to destroy a stack of Boneyards, Empathic Bonds and/or Golden Hourglasses. Which means Boneyard, Empathic Bonds and Golden Hourglasses should be stackable.
Last edited by ktchong; 07-18-2009 at 02:22 AM.
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