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 Originally Posted by jtravisp
The way it's set up now makes me lose all interest in grinding into the top 50. I agree that most of the skill is in deck design. I would just like to see a rating system inspired by chess ratings, where the rating tells you something about the strength of the player, not that they have 50,000 points because they've invested 300 hours into the game.
The current way PVP works IS supposed to be somewhat similar to chess/backgammon ratings - a larger gap in the two opponents' score mean more at risk/gained/lost if the higher score player loses. Of course, it is the other way around if the higher score wins - less gained/lost in score by each respective player. The 'problem' is that some scores are high enough to make the player avoid risking it in random PVP on one match, and grinding still just gives out score based on qty of matches mostly, not quality of the matches won.
Zanzarino, please correct me on this if the PVP scoring system (non-duel) does not work this way.
--rob77dp
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