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 Originally Posted by Kaythal
20 games, 1 Miracle match, lost due to NO shield draw. (probably doable though)
My deck
Mark of Air
6 Air Pillar
9 Aether Pillar
4 Wyrm
6 PU
5 Shields
Ouch. I've had that happen to me once out of several dozen wins--there is no guarantee ever. But I'm pretty certain the gods do show up with equal frequency; I've gone through 100+ fights on some sessions and Miracle pretty reliably shows up for 10% of them in the long run, although naturally there will be droughts or clumping. I've had runs of 20+ games where he didn't show up, and I've had back to back wins off of him.
I recommend upping your shields by 1 and switching a couple of the air pillars to aether (with mark of air you only need to get 1 pillar out, and since it's a stall-heavy strategy you don't really need to stack 6 of them). You may also cut back to 3 wyrms, as again drawing extras won't really do you any good and you can generally afford to wait until you get one of them. You need 6x shield, though; while the advantage of this strategy is that it can kill very fast once you get everything in place, you'll usually need to be able to stall until you get the right cards.
The nice thing is that other than drawing shields in time the deck is very forgiving about the order your cards come in. Dive/PU can still usually win against Miracle with ridiculous draws as long as you have enough shields--and "enough shields" can often be as low as 2 or 3, as dive makes things go from 200 HP to 0 very quickly.
 Originally Posted by Disaru
I don't know if level 6 is more enjoyable grind, because most games you just get squashed and the ones you win, the stars align and you get the right draw, shields up in time and enough pillars to put out your dragons. And mono-aether is still a boring grind, don't see how you can find it enjoyable. The only thing I like over level 6 is that it has badass background music lol.
"Enjoyable" and "grind" don't belong in the same sentence, buddy.
That said, the enjoyment isn't in the grind itself so much as it is the challenge of trying to come up with reliable counters. I don't enjoy pursuing decks that might win if you draw every card in the exact right order and the opponent doesn't bring out any of their 3 or 4 different cards that are all perfectly capable of shutting you down--another reason why I focus on trying to just absolutely shut down a couple of gods instead of gambling on most/all of them.
(I'm not going to claim that farming Miracle is really fun at this point, but it's still pretty rapid cash that funds new decks to try earning money off of other gods.)
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