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08-09-2009, 04:20 PM
#1561
 Originally Posted by sixones
But you contradict yourself about that whole luck thing a lot.
Also, you said something about putting 6 devourers up in the first few turns. That is ALSO something that would be VERY lucky. Like you drawing your perfect hand as well.
80% of the time playing against a dark/earth AI, the comp has 4 devourers by turn 4. What are the odds of that?
And I've been tracking this too- 87% of the time a single devourer will eat whatever quantum you have the least generation of.
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08-09-2009, 04:20 PM
#1562
 Originally Posted by krazykraze
6 dev's is a bit exaggeration but 3-4 dev's after a few turns is very likely and still quite devastating if not gg right there
Yes, to some decks that is very devastating, to others, not so devastating.
To some decks, YOUR deck is very devasting, to others, not so devastating.
To the denial deck, some decks are very devastating to it, to otehrs, not so devastating.
Decks have counters. Just because it counters some decks doesn't mean it is super overpowered. It has its own counters too. Which I have a feeling are going to be growing very fast soon.
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08-09-2009, 04:22 PM
#1563
 Originally Posted by marauder68
80% of the time playing against a dark/earth AI, the comp has 4 devourers by turn 4. What are the odds of that?
And I've been tracking this too- 87% of the time a single devourer will eat whatever quantum you have the least generation of. 
That is because the RNG (Random Number Generator) in this game has problems from what I've noticed with just about every part of it.
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08-09-2009, 04:22 PM
#1564
Alright guys Chill out. Seems like a heated debate LOL. honestly, I think you guys should just settle this dispute with a duel. Dark/Earth versus Aether, best out of 3.
Then we can see who's right, and whoever loses has to accept they're a dumbass lol
dimshield is basically wasting a card advantage to buy yourself 3 turns you don't gain anything from it really except 3 turns of safety...this may sound good but it is not in reality because first of all u waste a draw for it which is equivalent of it lasting 2 turns and 2ndly it has a high mana cost which can be used to summon another dragon...
This made me LOL though.
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08-09-2009, 04:22 PM
#1565
 Originally Posted by sixones
Yes, to some decks that is very devastating, to others, not so devastating.
To some decks, YOUR deck is very devasting, to others, not so devastating.
To the denial deck, some decks are very devastating to it, to otehrs, not so devastating.
Decks have counters. Just because it counters some decks doesn't mean it is super overpowered. It has its own counters too. Which I have a feeling are going to be growing very fast soon.
AFAIK there are no known effective counters for dark/earth right now
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08-09-2009, 04:23 PM
#1566
Alright guys Chill out. Seems like a heated debate LOL. honestly, I think you guys should just settle this dispute with a duel. Dark/Earth versus Aether, best out of 3.
Then we can see who's right, and whoever loses has to accept they're a dumbass lol
dimshield is basically wasting a card advantage to buy yourself 3 turns you don't gain anything from it really except 3 turns of safety...this may sound good but it is not in reality because first of all u waste a draw for it which is equivalent of it lasting 2 turns and 2ndly it has a high mana cost which can be used to summon another dragon...
This made me LOL though.
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08-09-2009, 04:23 PM
#1567
 Originally Posted by krazykraze
Devourer burrowed = a permanent +2 card advantage that you can't do **** about...having 6 of them out after a few turns = gg for ALL decks except maybe rainbow but dark can still cripple it
Correction, it's a +1 card advantage at best. You play a devourer (-1 card), you get an extra quantum per turn just like a pillar (+1 card) and the opponent loses one quantum per turn as if they had 1 less pillar (+1 card).
However, there are a couple problems with calling it a +1 card advantage. For one thing, many decks don't actually need all the pillars they carry, so you may swiftly reach a point where your devourer(s) won't actually have any meaningful impact on your opponent's income; at this point you're just getting +1 darkness per turn but your opponent is not actually affected by loss of excess quantum, so basically your devourer turns into a plain old pillar. For another, any source of rainbow quanta is going to screw with your devourer strategy. A rainbow deck that relies on quantum pillars is getting 3 quanta per card, so your devourer is only +1/3 of a card advantage against rainbow decks. Nova/immolation cards splashed into decks that only use a handful of colors can screw with devourers a lot; if your deck uses 4 colors, then every nova you play gives you a buffer of 8 extra useless quanta that devourers will randomly drain away, again lowering the card advantage.
It's still a powerful card, being so fast and inexpensive (fully upgraded black decks usually get them out turn 1, which is pretty sick) and relatively difficult to directly counter if they can burrow--but supplying both darkness and earth quanta makes your deck less efficient, meaning you often need a bit of card advantage just to catch up.
Last edited by ggabriel; 08-09-2009 at 04:27 PM.
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08-09-2009, 04:25 PM
#1568
 Originally Posted by Disaru
Alright guys  Chill out. Seems like a heated debate LOL. honestly, I think you guys should just settle this dispute with a duel. Dark/Earth versus Aether, best out of 3.
Then we can see who's right, and whoever loses has to accept they're a dumbass lol
This made me LOL though.
We are talking about which deck are overpower here and obviously best of 3 doesn't work because of the luck involved, but i say D/E will win definitely in the long run
and I know i probably put the 3 turn safety the wrong way but ppl can easily deflag and steal the shield and use it against u
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08-09-2009, 04:26 PM
#1569
 Originally Posted by Disaru
Alright guys  Chill out. Seems like a heated debate LOL. honestly, I think you guys should just settle this dispute with a duel. Dark/Earth versus Aether, best out of 3.
Then we can see who's right, and whoever loses has to accept they're a dumbass lol
This made me LOL though.
No, we all know that dark/earth counters mono-aether.
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08-09-2009, 04:29 PM
#1570
Again can any1 suggest a direct counter to dark/earth like how gravity **** up aether?
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08-09-2009, 04:30 PM
#1571
 Originally Posted by krazykraze
Again can any1 suggest a direct counter to dark/earth like how gravity **** up aether?
My rainbow deck. Devourers can't eat quantoms fast enough
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08-09-2009, 04:31 PM
#1572
 Originally Posted by sixones
My rainbow deck. Devourers can't eat quantoms fast enough
no rainbow is not a counter because EQ can mess u up just as bad
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08-09-2009, 04:32 PM
#1573
 Originally Posted by krazykraze
no rainbow is not a counter because EQ can mess u up just as bad
Thats why I never lose to it, right?
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08-09-2009, 04:34 PM
#1574
 Originally Posted by sixones
Thats why I never lose to it, right?
lol first of all i don't believe you
and 2ndly if you put it that way, rainbow is the counter to all colors so it is not really a direct counter to anything
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08-09-2009, 04:37 PM
#1575
 Originally Posted by Disaru
Plus EQ is really aimed at discouraging people from using mono-elements
at this point i primarily use QPs, and all 12 colors (finally found a good use for entropy), and it's doing a pretty good job of discouraging me!
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08-09-2009, 04:39 PM
#1576
 Originally Posted by krazykraze
lol first of all i don't believe you
and 2ndly if you put it that way, rainbow is the counter to all colors so it is not really a direct counter to anything
I'll be honest. My rainbow deck wins 95% of the time.
With a 60 card deck though I get some bad starts and no pillars.
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08-09-2009, 06:05 PM
#1577
The flying weapon card is listed as costing 1 air quantum.
The animate weapon card is listed as costing "1", but on the wiki it is listed as one air quantum.
If they both cost one air quantum each, then how are they different?
Mainly I want to know if the animate weapon card just costs one quantum at random
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08-09-2009, 06:11 PM
#1578
 Originally Posted by Roisen
The flying weapon card is listed as costing 1 air quantum.
The animate weapon card is listed as costing "1", but on the wiki it is listed as one air quantum.
If they both cost one air quantum each, then how are they different?
Mainly I want to know if the animate weapon card just costs one quantum at random
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08-09-2009, 06:12 PM
#1579
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08-09-2009, 06:22 PM
#1580
 Originally Posted by Roisen
The Elements game Animate Weapon is showing correctly, the wiki is just in error then. It is to free flying weapon decks from being hooked onto the Air Mark... (for a price of 1500 per upgraded Flying Weapon, of course )
--rob77dp
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