Hey guys, what's up? I'm kinda new, been playing for a week now. First post

I've been playing a mono aether 30-card deck at lvls 1-4 + pvp quite successfully and after reading 90 pages of this forum I I decided to give a shot at god farming...

First day of god farming, 35 losses, 2 wins, 1 card. I'm finishing the day at 600 electrum loss.

My deck is non upgraded: 6 shields, 6 dragons, 1 lobo, 2 PU, the rest pillars, 30 cards. I tried small variations in the deck with 4 dragons/2 immortals, no PU, more PU's... no success.

My feedback:
- It seemed that I had no chance of beating any god that can destroy my shields. My damage output is always low, winning seems to require long games using 6 shields while I carefully build my damage output.
- I killed incarnate and morte, both in games where I got early pillars+lobotomizer. I was lucky that morte didn't play his Miracle card, because in other game I put him at 2 HP when he did it.
- I could manage to control some FFQ games with an early lobotomizer but once he puts out FIVE empathic bonds even the 4-5 creatures he has will heal him
- Miracle seems quite easy to beat 100% of times. In 37 games I unfortunately only faced him twice, and tried to employ the 'trick' I read here on the forums: "if he will die in the next turn, he will use miracle". Well that didn't work, he has some other mechanic, because I made all the calculations precisely. Next time I will only field 2 phase dragons maximum and save a huge bomb of damage to bring him from around 55 dmg to zero in a single turn. At least I was able to see him casting 3 miracle cards each game
- Lobotomizer seems to always be the critical factor in doing good games. Deployed early (within 3 turns), a lobotomizer will account for 100 damage done.

Any tips to improve my chances? I've thought about adding more pillars in my deck, to increase the odds of better starts.