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[RESOLVED] Timer date help!
Hi,
I'm having problems with the NetStream object in terms of ending a video---I am being told that the _stream.time object is null.
Code:
private var vidConnectionCommercial:NetConnection;
private var videoCommercial:Video;
private var stCommercial:SoundTransform;
private var customClientCommercial:Object = new Object();
private var _duration:uint;
var _stream:NetStream;
public function vidDisplayCommercial() {
trace("video call");
var videoCommercial=new Video(760,477);
_duration=0;
var vidConnectionCommercial=new NetConnection();
vidConnectionCommercial.connect(null);
var _stream:NetStream=new NetStream(vidConnectionCommercial);
_stream.play("eas.f4v");
var customClientCommercial:Object=new Object();
customClientCommercial.onMetaData=metaDataHandler;
_stream.client=customClientCommercial;
_stream.bufferTime=5;
_stream.addEventListener(NetStatusEvent.NET_STATUS, onStatusCommercial,false,0, true);
videoCommercial.attachNetStream(_stream);
commercials.addChild(videoCommercial);
commercials.soundTransform=new SoundTransform(1);
var stCommercial:SoundTransform=new SoundTransform();
stCommercial.volume=1;
_stream.soundTransform=stCommercial;
addEventListener(Event.ENTER_FRAME, onEnterFrames,false,0,true);
_stream.addEventListener(AsyncErrorEvent.ASYNC_ERROR,asyncErrorHandlerCommercial,false,0, true);
function asyncErrorHandlerCommercial(evt:AsyncErrorEvent):void {
//ignore error
}
}
public function onStatusCommercial(e:Object):void {
trace(e.info.code);
if (e.info.code == "NetStream.Play.Start" &&
e.info.code == "NetStream.Buffer.Full") {
trace("loaded");
} else if (e.info.code == "NetStream.Buffer.Empty") {
trace("empty");
}
if (e.info.code=="NetStream.Play.Stop") {
trace("stopped");
}
}
private function metaDataHandler(data:Object):void {
_duration=data.duration;
trace(_duration, "duration metaHandler");
}
private function onEnterFrames(event:Event):void {
if (_duration>0) {
trace(_duration, "onFrames duration");
if (_stream.time>=_duration) {
trace("COMPLETE");
videoCommercial.clear();
commercials.removeChild(videoCommercial);
}
}
}
Could someone tell me how to determine the current NetStream time?
Thanks,
---Yvette
Last edited by yvillicana; 10-15-2009 at 04:56 PM.
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You aren't instantiating the _stream object.
In your vidDisplayCommercial function, you need to create a new instance of the NetStream class and assign it to _stream.
Code:
_stream = new NetStream(); // I am not sure what is required for this constructor
You cannot use a function like "play" because no such function exists in an object that has not been instantiated. =)
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Hi Nidht,
I believe I have that in the code:
var _stream:NetStream=new NetStream(vidConnectionCommercial);
Im not having a problem with playing the video. The problem I have is that Im trying to determine when the video ends by getting the current _stream.time and comparing it to the stream duration...Everything works except the _stream.time....
Help?
Thanks,
---Yvette
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Sorry, missed that one.
However, the error message still leads me to believe that when you're accessing the _stream object from within that onEnterFrames event listener, it's either not an instance of NetStream, or the "time" property does not exist in the class.
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Thanks Nidht,
Yeah, I have no idea--I referenced help on line and it seems as though its a property
http://livedocs.adobe.com/flash/9.0/...NetStream.html
and dont know why it wouldnt be instantiated. Thats for the Flash player 9 however was it changed for the Flash player 10?
Does anyone know how to get the current NetStream time?
Thanks,
---Yvette
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Hi,
It seems to be that its not instantiated when the onEnterFrames function is called. How could I fix that?
Thanks,
---Yvette
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Ah! You aren't using the class variable for _stream because you have "var" in front of its declaration.
Code:
var _stream:NetStream = new NetStream(vidConnectionCommercial);
This means it is re-declared as a variable whose scope exists only within that function.
I was able to spot this once I had massaged your code a little bit and spaced some things out. It's hard to follow when it's all crammed together. Neat code means faster bug-tracking. =)
If you like, I can paste the same code here after I was done moving it around. Otherwise, I hope this works!
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Thanks so much Nidht!!! That did it.
---Yvette
Last edited by yvillicana; 10-15-2009 at 08:11 PM.
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No problem! =)
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