You could, but I can't open it here. If it's CS4, I can't open it at all.

I'd suggest keeping references to tn, ap, and cw at the class level, and making a function to set up the targets and mouse-up listeners. Call that function from the frame where the targets actually exist.

PHP Code:
package
{
    
import flash.display.MovieClip;
    
import flash.events.MouseEvent;
    
import flash.display.DisplayObject;
    
import DragDrop;
    
import TN;
    
import AP;
    
import CW;


    
    public class 
DragGame extends MovieClip
    
{
        private var 
tn:TN;
        private var 
ap:AP;
        private var 
cw:CW;


        
        public function 
DragGame()
        {
            
createPieces();
            
        }
        
        private function 
createPieces():void
        
{
            
tn = new TN();
            
addChild(tn);
            
tn.169.9;
            
tn.90.8;
            
tn.width 370.9;
            
tn.height 68;
            
tn.alpha 0.3;
            
            
ap = new AP();
            
addChild(ap);
            
ap.496.6;
            
ap.169.9;
            
ap.width 162.8;
            
ap.height 110.2;
            
ap.alpha 0.3;
            
            
cw = new CW();
            
addChild(cw);
            
cw.44.8;
            
cw.193.1;
            
cw.width 197.0;
            
cw.height 94;
            
cw.alpha 0.3;
        }
        
       public function 
setUpTargets():void{
            
tn._targetPiece ttn_mc;
            
tn.addEventListener(MouseEvent.MOUSE_UPcheckTarget);
            
trace(ttn_mc);

            
ap._targetPiece tap_mc;
            
ap.addEventListener(MouseEvent.MOUSE_UPcheckTarget);
            
trace(tap_mc);

            
cw._targetPiece tcw_mc;
            
cw.addEventListener(MouseEvent.MOUSE_UPcheckTarget);
            
trace(tcw_mc);
       }

       private function 
checkTarget(event:MouseEvent):void
       
{
           var 
ec:MovieClip MovieClip(event.currentTarget);
           var 
target:DisplayObject DisplayObject(ec._targetPiece);
           if(
ec.hitTestObject(target))
           {
               
trace("whooooot!");
               
ec.target.x;
               
ec.target.y;
               
ec.removeEventListener(MouseEvent.MOUSE_UPcheckTarget);
               
ec.disable();
           }
           else
           {
               
ec.ec._origX;
               
ec.ec._origY;
           }
       }
   }
    

call setUpTargets from the frame where the targets exist.