Quote Originally Posted by Awoogamuffin View Post
it only seems to jitter if I'm going very slowly, because the differences between each frame are greater...

How about instead of just setting the rotation to the dregrees value, you can set a "targetAngle" variable to that, then afterwards you have the cursor rotate towards that angle at a speed you've defined (say 20 degrees per frame). If the difference between the cursor's current angle and the target angle is less than that speed, you just set it's rotation to the target angle. Did that make sense?
haha that didnt make much sense at all im afraid :$ im a bit noobish with AS3 when it gets to a certain depth, could you point in the right direction with some code or something?