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i must be blind!!, i see no jpg!!!!
anyway, its a simple fact of flash that the more tweens you have going on, the more cpu intensive it is.
what you could try is building your flower animation in a video editor like adobe after effects. the cpu will be more relaxed but the file size could any anywhere between 400-1000kbs, but thats only if you embed it, if you load it externally then the flash site will run and you can have some other animation going on whilst its loading.
alternatively, you could but all your flowers into a movieclip and animate it with the timeline. i 'think' but am not saw, that will be easier on the cpu.
alternatively alternatively, you could not use tweenlite. tweenlite is beautiful, i new it all the time, however it does add quite a lot of extra code, and having all the timer events going on will just make everything so much slower.
alternatively alternatively alternatively, build your own SUPER LIGHTWIEGHT version of tweenlite, that way you can keep all processes to the minimum required.
a trick for design on the other hand; why dont you have a single movieclip with several different flowers arranged nicely, turn the alpha down a bit and blur them a bit so they look like they are a bit into the distance, then have no more than TWO larger flowers in the fore ground. animate those foreground flowers normally, and have the background movieclip shake about for long distances but VERY SLOWLY. this is the sort of effect design to trick the eye into thinking more is happening than there actually is.
flos
Last edited by flosculus; 03-18-2010 at 04:25 PM.
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