The other one that fizzled needing art assets is www.thebrasse.com/fyre.php. I like the art style on this one though (drawn by my wife in the same style of her comics) and don't know if I want to make it in the preschooler cutout artstyle.

Performance on fyre is DESTROYED by the realtime, nearly fullscreen perlin noise filter and displacement map for the fire effect layer. I could increase performance 10 fold by just running those filters on some fire objects before the game starts and throwing them in a bitmap array. That is what I did with the planets in whoosh, they are flat images displaced to a sphere just after the loading screen (the delay between preloading and the menu popping).

Ah, well. Pretty sure next game is going to be my line rider + carwars mashup. Going to go as3 for that one hoping I can get it on the ipad oneday, that would be great for the planned interface.