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Thread: [game] "Whoosh!" Something to actually show for myself, heh

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  1. #9
    Senior Member Alluvian's Avatar
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    Jun 2006
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    Not sure if I like that idea for the power or not due to the trace/adjust/trace gameplay that can emerge. Tracing, and then wanting to aim just a little left would be hard, as it would change power as well, same as liking your facing but wanting just a little more or less power. This happens a lot on levels like level 2 where you can mess around with power and angle enough to get all 8 crystals around the black hole in 1 launch if you are finicky. The fine adjustments making big changes in path is just a factor of how fast gravity falls off with distance. I guess those fine adjustments could be left for keyboard adjustment... The other issue with having thrust set by pointer distance from ship is that it means you will sacrifice directional control at low thrust values. The angle settings are easier to fine tune the further the mouse gets from the ship, just a function of the longer hypotenuse, tying that distance to thrust might not be optimal...

    The interrupt-able tracing is definitely going to be implemented. Not sure if I want to automate it. It interrupts controls, and that could be very frustrating if you land on a planet with one of the crawly worm things like level 4.

    I love the feedback though, defiantly hearing that there is something wrong with the controls, thrust in particular.
    Last edited by Alluvian; 04-03-2010 at 05:12 PM.

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