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Thread: Randomized Buttons

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  1. #2
    Member
    Join Date
    Apr 2009
    Posts
    58
    var myTimer = new Timer(1000, 1); // Make a timer called myTimer that makes one cycle of 1000 milliseconds.

    myObject.x = Math.random() * 550; // place myObject in a random x coordinate between 0 and 550.
    myObject.y = Math.random() * 400; // place myObject in a random y coordinate between 0 and 400.
    myTimer.start(); // start the myTimer

    myTimer.addEventListener(TimerEvent.TIMER_COMPLETE , myTimerComplete); // When myTimer stops going (after its one cycle of 1000 milliseconds)...

    function myTimerComplete(e:TimerEvent):void { // ...do this:
    myObject.x = -300; // move myObject off the screen
    }


    If you want me to clarify anything I said, or you want me to explain the theory of this code, or you want help applying it to your project, let me know.
    Last edited by medfoe; 04-12-2010 at 05:36 AM.

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