First of all it is impossible to hook up bluetooth with your pc unlesss you have the proper USB for it.

Even if you get the USB for it flash cannot detect it because

"you can't flash is a webprogramming language it doesn't understand hardware...flash is not a programming language so to speak it is a scripted language" ~ calmchess

and I do beleive it is still the same for CS5.


As for microphones, yes it does work and I have found a great tutorial on how to use it for the new flash player 10.1.

The tutorial is in french and I have translated it for you...

Since Flash Player 10.1, it is now possible to record the flow of the microphone as ByteArray, to listen, and then save it on your hard drive.

In fact, since Flash Player 10.1, using SampleDataEvent.SAMPLE_DATA, we may acquire in the raw stream from the microphone.
In this example, you can register, you listen, and then save the sound file in WAVE.

Code:

PHP Code:
import pack.WAVEncoder;
var 
soundBytes:ByteArray = new ByteArray();
soundBytes.endian Endian.LITTLE_ENDIAN;
var 
mic:Microphone Microphone.getMicrophone();
mic.gain 100;
mic.rate 44;
rec.addEventListener(MouseEvent.CLICK,onClickk);
function 
onClickk(e:Event):void
{
mic.addEventListener(SampleDataEvent.SAMPLE_DATAmicSampleDataHandler);
}
function 
micSampleDataHandler(event:SampleDataEvent):void
{
while (
event.data.bytesAvailable)
{
var 
sample:Number event.data.readFloat();
soundBytes.writeFloat(sample);
}
}
function 
playbackSampleHandler(event:SampleDataEvent):void
{
for (var 
i:int 08192 && soundBytes.bytesAvailable 0i++)
{
var 
sample:Number soundBytes.readFloat();
event.data.writeFloat(sample);
event.data.writeFloat(sample);
}
}
eco.addEventListener(MouseEvent.CLICK,onClick);
function 
onClick(e:Event):void
{
mic.removeEventListener(SampleDataEvent.SAMPLE_DATAmicSampleDataHandler);
soundBytes.position 0;
var 
sound:Sound = new Sound();
sound.addEventListener(SampleDataEvent.SAMPLE_DATAplaybackSampleHandler);
sound.play();
}
function 
_saveFileHandler(e:Event):void
{
var 
encoder:WAVEncoder = new WAVEncoder ( );
var 
fileRef:FileReference = new FileReference ( );
fileRef.saveencoder.addHeaders testConvert(soundBytes) ), "monSon.wav" );
}
function 
testConvertp:ByteArray ):ByteArray
{
var 
ba:ByteArray = new ByteArray ( );
ba.endian Endian.LITTLE_ENDIAN;
p.position 0;
while ( 
p.position p.length )
{
ba.writeShortp.readFloat ( ) * 32767);
}
return 
ba;
}
mySaveButton.addEventListener(MouseEvent.CLICK,_saveFileHandler);