You are adding the same ball every time. You need to create a new ball each time.
Code://Classes import com.greensock.*; import flash.ui.Keyboard; import flash.display.MovieClip; import flash.events.MouseEvent; //Variables var max:Number = 580 var min:Number = 20 var timer:Timer = new Timer(1000, 5); timer.addEventListener(TimerEvent.TIMER, onTimer, false, 0, true); timer.start(); function onTimer(evt:TimerEvent):void { var ball:MovieClip = new Pelota (); var randomNumber:Number = Math.round(Math.random() * (max - min) + min); addChild(ball); ball.x = randomNumber TweenLite.to(ball, 3, {y:504}); trace (timer); }




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