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hello , i have created a method of what i would do to achieve what you trying to do ...
All items would be stored in its own table so eg.. 'rpg_items'
each item created in the world will have its own id along with its own stats.
table 'rpg_items' may contain such fields as 'id' , 'lvl' , 'type'.. ect
e.g
id: 8292 | lvl: 50| type: weapon | item_name: sword-of-a-thousand-truths | stats: stabina/80***health/200|
id: 8293 | lvl: 1| type: resource | item_name: brown-bread | stats: health/20|
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All clients would be stored in their own table so eg.. 'rpg_client'
each client created in the world will have there own row of fields
eg.
user: huntysin | pass: AHJKHIUJH76786KJHSJH|items_on: 2342,5454,23,34255,53|inventory: 232,233,5,3,4,235,2323,43,5,36,6,3,45,346,3,46,3,4 6,346|
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so when flash wants to request the inventory, all you do is send your inventory array (witch contains all of the item id's) to a php script that searches each id in the array and parses the information into something that flash can read.
e.g echoing something looking like this.
&item0=8292,50,weapon, sword-of-a-thousand-truths, stabina/80***health/200&
&item1=8293,1,resource,brown-bread, health/20&
witch will then be parsed with your own flash functions to put the data into use.
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hope this all makes sense and helps.
Freelance: AS2, AS3, PHP, MySQL, JavaScript
Skype: hunty93
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