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Complete: Away3D Full game - Shooting Range
Hi,
Been a looong while since I posted anything here. I've been learning Away3D over the past few weeks and decided to apply it to a game.
I know there's little here that could not be done in 2D somehow, but this is a beginning. And I'm really pleased with how the 3D backdrop shows through the bullet holes in the title screen.
http://www.galaxyarcade.co.uk/games/shooting-range.php
Away3D only works in AS3's *strict* mode... so more learning there too. Even the non-strict mode is a whole lot more so than AS2.
Any and all feedback welcome.
Michael.
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Senior Member
Wow glad to see you put one of these 3D engines to good use. Pretty fun game, ran very smooth on my laptop. (duel core, 4 gb of ram, win 7) This game would be fantastic if it could be played on the Wii. I'm 90% certain the flash player on the Wii is too old, though.
It doesn't look like it would be too hard to add some pre-defined movement and 'real' enemies to turn this into a rail shooter.
Just as a side note, if you put a gun at the bottom of the screen like an fps the game would probably end up being more popular.
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