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Senior Member
Yeah, I like FlashDevelop a lot...it's super clean to use. If I weren't on a mac I'd probably use it, too.
Auto-generate event handlers? I never heard of such a thing. But...I have weird coding habits. That would probably totally screw me up. For instance, I usually send all similarly functioning over/out mouse events to a single handler that switches on the event type, instead of separate handlers. And a lot of the time, the events I listen for are subclassed from Event and have data attached, but dispatched from unrelated classes. So I'm not looking for vartype:Event, or CustomEvent.READY, I'm looking for a CustomEvent that's typed to SomeOtherClass.FINISHED with a bunch of other expected values passed in the event object. Is FDT smart enough to know the qualified classname of whatever event is going to be dispatched based only on the string type you write to addEventListener? It would have to check in the dispatching class to see where it dispatches event(s) of that string type and then find out what class those event objects actually belong to...
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