Code:
var myMap:String = "level01";
addEventListener(Event.ENTER_FRAME,LoadMap);

function LoadMap(event:Event) {
	var ClassReference:Class = getDefinitionByName(myMap) as Class;
	var myLVL:DisplayObject = new ClassReference();
	this.addChild(myLVL);
	myLVL.x = 200;
	myLVL.y = 200;
	removeEventListener(Event.ENTER_FRAME,LoadMap);
}