Code:var myMap:String = "level01"; addEventListener(Event.ENTER_FRAME,LoadMap); function LoadMap(event:Event) { var ClassReference:Class = getDefinitionByName(myMap) as Class; var myLVL:DisplayObject = new ClassReference(); this.addChild(myLVL); myLVL.x = 200; myLVL.y = 200; removeEventListener(Event.ENTER_FRAME,LoadMap); }




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