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Funkalicious
World Creation Kit in FlashDevelop
Hi guys,
I've been researching some stuff lately, one of those things bieng the World Creation Kit (WCK). At the core it's a Alchemy port of Box2D, so it's execution is a lot faster than any pure AS3 library can ever accomplish. This means that when you can plug it into your existing Box2D projects you'll get a massive performance increase without any extra effort.
Examples on using WCK focus on it's component features, enabling you to create Box2D powered worlds in Flash. Since I couldn't find an example of how to set it up in an IDE , I've started experimenting with it today and found out it was relatively easy. For anyone else that was looking for a tutorial on this: I've written one myself. I hope some of you guys find some use in this.
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Hype over content...
Thanks for sharing the link.
A game of mine which is due to go live any day now uses just the Alchemy / box2D part of it as it's much quicker, I've not used the actual WCK wrapper.
I don't think this has mentioned here yet, but check out Nape, it's a thing of beauty, hopefully I'll get to play with it properly soon.
Squize.
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Funkalicious
Yeah Nape looks really, really nice. It's the reason for me to look into haXe. I don't think it will replace Box2D that easily, as it's become somewhat of a standard. Plus, I don't know how much Adobe likes it that people develop with haXe, but I don't really want to go into any technogoly flamewars/fights, as my post was about getting more performance out of Box2D projects. I'll take a look at Nape for future projects.
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