ActionScript Code:
package {
import flash.display.MovieClip;
public class animate extends MovieClip {
public function animate() {
}
public function Ani(Y:int):int {
//this.y += 10;
return Y+1;
}
}
}
Actionscript Code:
import flash.events.Event;
addEventListener(Event.ENTER_FRAME, enteringFrame);
function enteringFrame(e:Event):void {
removeEventListener(Event.ENTER_FRAME, enteringFrame);
var spr:orb = new orb();
spr.x = 175;
spr.y = 30;
spr.addEventListener(Event.ENTER_FRAME, animateOrb);
addChildAt(spr,0);
}
function animateOrb(e:Event):void {
var a:animate=new animate();
e.target.y=a.Ani(e.target.y);
}
This will work. But its not a good solution.
arkitx